Search Results for author: Xinhang Liu

Found 9 papers, 2 papers with code

Deceptive-Human: Prompt-to-NeRF 3D Human Generation with 3D-Consistent Synthetic Images

1 code implementation27 Nov 2023 Shiu-hong Kao, Xinhang Liu, Yu-Wing Tai, Chi-Keung Tang

This paper presents Deceptive-Human, a novel Prompt-to-NeRF framework capitalizing state-of-the-art control diffusion models (e. g., ControlNet) to generate a high-quality controllable 3D human NeRF.

Density Estimation

Deceptive-NeRF: Enhancing NeRF Reconstruction using Pseudo-Observations from Diffusion Models

no code implementations24 May 2023 Xinhang Liu, Jiaben Chen, Shiu-hong Kao, Yu-Wing Tai, Chi-Keung Tang

We introduce Deceptive-NeRF, a novel methodology for few-shot NeRF reconstruction, which leverages diffusion models to synthesize plausible pseudo-observations to improve the reconstruction.

CryoFormer: Continuous Heterogeneous Cryo-EM Reconstruction using Transformer-based Neural Representations

no code implementations28 Mar 2023 Xinhang Liu, Yan Zeng, Yifan Qin, Hao Li, Jiakai Zhang, Lan Xu, Jingyi Yu

Cryo-electron microscopy (cryo-EM) allows for the high-resolution reconstruction of 3D structures of proteins and other biomolecules.

Clean-NeRF: Reformulating NeRF to account for View-Dependent Observations

no code implementations26 Mar 2023 Xinhang Liu, Yu-Wing Tai, Chi-Keung Tang

This paper analyzes the NeRF's struggles in such settings and proposes Clean-NeRF for accurate 3D reconstruction and novel view rendering in complex scenes.

3D Reconstruction Density Estimation +3

Unsupervised Multi-View Object Segmentation Using Radiance Field Propagation

no code implementations2 Oct 2022 Xinhang Liu, Jiaben Chen, Huai Yu, Yu-Wing Tai, Chi-Keung Tang

The core of our method is a novel propagation strategy for individual objects' radiance fields with a bidirectional photometric loss, enabling an unsupervised partitioning of a scene into salient or meaningful regions corresponding to different object instances.

3D Object Editing Object +2

Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time

no code implementations CVPR 2022 Liao Wang, Jiakai Zhang, Xinhang Liu, Fuqiang Zhao, Yanshun Zhang, Yingliang Zhang, Minye Wu, Lan Xu, Jingyi Yu

In this paper, we present a novel Fourier PlenOctree (FPO) technique to tackle efficient neural modeling and real-time rendering of dynamic scenes captured under the free-view video (FVV) setting.

NeuVV: Neural Volumetric Videos with Immersive Rendering and Editing

no code implementations12 Feb 2022 Jiakai Zhang, Liao Wang, Xinhang Liu, Fuqiang Zhao, Minzhang Li, Haizhao Dai, Boyuan Zhang, Wei Yang, Lan Xu, Jingyi Yu

We further develop a hybrid neural-rasterization rendering framework to support consumer-level VR headsets so that the aforementioned volumetric video viewing and editing, for the first time, can be conducted immersively in virtual 3D space.

3D Reconstruction

Editable Free-viewpoint Video Using a Layered Neural Representation

1 code implementation30 Apr 2021 Jiakai Zhang, Xinhang Liu, Xinyi Ye, Fuqiang Zhao, Yanshun Zhang, Minye Wu, Yingliang Zhang, Lan Xu, Jingyi Yu

Such layered representation supports fully perception and realistic manipulation of the dynamic scene whilst still supporting a free viewing experience in a wide range.

Disentanglement Scene Parsing +1

Cannot find the paper you are looking for? You can Submit a new open access paper.