Search Results for author: Seungryul Baek

Found 26 papers, 6 papers with code

Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interaction

1 code implementation31 Mar 2024 Junuk Cha, Jihyeon Kim, Jae Shin Yoon, Seungryul Baek

For contact generation, a VAE-based network takes as input a text and an object mesh, and generates the probability of contacts between the surfaces of hands and the object during the interaction.

Object

Exploiting Style Latent Flows for Generalizing Deepfake Detection Video Detection

no code implementations11 Mar 2024 Jongwook Choi, TaeHoon Kim, Yonghyun Jeong, Seungryul Baek, Jongwon Choi

This paper presents a new approach for the detection of fake videos, based on the analysis of style latent vectors and their abnormal behavior in temporal changes in the generated videos.

Contrastive Learning DeepFake Detection +1

VLM-PL: Advanced Pseudo Labeling approach Class Incremental Object Detection with Vision-Language Model

no code implementations8 Mar 2024 Junsu Kim, Yunhoe Ku, Jihyeon Kim, Junuk Cha, Seungryul Baek

This technique uses Vision-Language Model (VLM) to verify the correctness of pseudo ground-truths (GTs) without requiring additional model training.

Class-Incremental Object Detection Incremental Learning +3

SDDGR: Stable Diffusion-based Deep Generative Replay for Class Incremental Object Detection

no code implementations27 Feb 2024 Junsu Kim, Hoseong Cho, Jihyeon Kim, Yihalem Yimolal Tiruneh, Seungryul Baek

In the field of class incremental learning (CIL), genera- tive replay has become increasingly prominent as a method to mitigate the catastrophic forgetting, alongside the con- tinuous improvements in generative models.

Class Incremental Learning Class-Incremental Object Detection +3

3D Reconstruction of Interacting Multi-Person in Clothing from a Single Image

no code implementations12 Jan 2024 Junuk Cha, Hansol Lee, Jaewon Kim, Nhat Nguyen Bao Truong, Jae Shin Yoon, Seungryul Baek

This paper introduces a novel pipeline to reconstruct the geometry of interacting multi-person in clothing on a globally coherent scene space from a single image.

3D Reconstruction

Dynamic Appearance Modeling of Clothed 3D Human Avatars using a Single Camera

no code implementations28 Dec 2023 Hansol Lee, Junuk Cha, Yunhoe Ku, Jae Shin Yoon, Seungryul Baek

For implicit modeling, an implicit network combines the appearance and 3D motion features to decode high-fidelity clothed 3D human avatars with motion-dependent geometry and texture.

BoIR: Box-Supervised Instance Representation for Multi-Person Pose Estimation

1 code implementation25 Sep 2023 Uyoung Jeong, Seungryul Baek, Hyung Jin Chang, Kwang In Kim

Our new instance embedding loss provides a learning signal on the entire area of the image with bounding box annotations, achieving globally consistent and disentangled instance representation.

Disentanglement Keypoint Estimation +2

IFaceUV: Intuitive Motion Facial Image Generation by Identity Preservation via UV map

no code implementations8 Jun 2023 Hansol Lee, Yunhoe Ku, Eunseo Kim, Seungryul Baek

We proposed IFaceUV, a fully differentiable pipeline that properly combines 2D and 3D information to conduct the facial reenactment task.

Image Generation

Transformer-Based Unified Recognition of Two Hands Manipulating Objects

1 code implementation CVPR 2023 Hoseong Cho, Chanwoo Kim, Jihyeon Kim, Seongyeong Lee, Elkhan Ismayilzada, Seungryul Baek

In our framework, we insert the whole image depicting two hands, an object and their interactions as input and jointly estimate 3 information from each frame: poses of two hands, pose of an object and object types.

Object

HOReeNet: 3D-aware Hand-Object Grasping Reenactment

no code implementations11 Nov 2022 Changhwa Lee, Junuk Cha, Hansol Lee, Seongyeong Lee, Donguk Kim, Seungryul Baek

At the same time, to obtain high-quality 2D images from 3D space, well-designed 3D-to-2D projection and image refinement are required.

3D Reconstruction Object

Image-free Domain Generalization via CLIP for 3D Hand Pose Estimation

no code implementations30 Oct 2022 Seongyeong Lee, Hansoo Park, Dong Uk Kim, Jihyeon Kim, Muhammadjon Boboev, Seungryul Baek

The manipulated image features are then exploited to train the hand pose estimation network via the contrastive learning framework.

3D Hand Pose Estimation Contrastive Learning +1

Multi-Person 3D Pose and Shape Estimation via Inverse Kinematics and Refinement

1 code implementation24 Oct 2022 Junuk Cha, Muhammad Saqlain, GeonU Kim, Mingyu Shin, Seungryul Baek

To tackle the challenges, we propose a coarse-to-fine pipeline that benefits from 1) inverse kinematics from the occlusion-robust 3D skeleton estimation and 2) Transformer-based relation-aware refinement techniques.

 Ranked #1 on 3D Multi-Person Pose Estimation on MuPoTS-3D (using extra training data)

3D Multi-Person Pose Estimation

Transformer-based Global 3D Hand Pose Estimation in Two Hands Manipulating Objects Scenarios

no code implementations20 Oct 2022 Hoseong Cho, Donguk Kim, Chanwoo Kim, Seongyeong Lee, Seungryul Baek

In this challenge, we aim to estimate global 3D hand poses from the input image where two hands and an object are interacting on the egocentric viewpoint.

3D Hand Pose Estimation

Transformer-based Action recognition in hand-object interacting scenarios

no code implementations20 Oct 2022 Hoseong Cho, Seungryul Baek

This report describes the 2nd place solution to the ECCV 2022 Human Body, Hands, and Activities (HBHA) from Egocentric and Multi-view Cameras Challenge: Action Recognition.

Action Recognition Object

End-to-End Detection and Pose Estimation of Two Interacting Hands

no code implementations ICCV 2021 Dong Uk Kim, Kwang In Kim, Seungryul Baek

Three dimensional hand pose estimation has reached a level of maturity, enabling real-world applications for single-hand cases.

2D Pose Estimation Hand Pose Estimation +1

Weakly-Supervised Domain Adaptation via GAN and Mesh Model for Estimating 3D Hand Poses Interacting Objects

no code implementations CVPR 2020 Seungryul Baek, Kwang In Kim, Tae-Kyun Kim

Via the domain adaption in image space, not only 3D HPE accuracy is improved, but also HOI input images are translated to segmented and de-occluded hand-only images.

3D Hand Pose Estimation Domain Adaptation +1

Sampling Strategies for GAN Synthetic Data

no code implementations10 Sep 2019 Binod Bhattarai, Seungryul Baek, Rumeysa Bodur, Tae-Kyun Kim

Unlike previous studies of randomly augmenting the synthetic data with real data, we present our simple, effective and easy to implement synthetic data sampling methods to train deep CNNs more efficiently and accurately.

Attribute Reinforcement Learning (RL)

Pushing the Envelope for RGB-based Dense 3D Hand Pose Estimation via Neural Rendering

no code implementations CVPR 2019 Seungryul Baek, Kwang In Kim, Tae-Kyun Kim

Once the model is successfully fitted to input RGB images, its meshes i. e. shapes and articulations, are realistic, and we augment view-points on top of estimated dense hand poses.

3D Hand Pose Estimation 3D Pose Estimation +2

Augmented Skeleton Space Transfer for Depth-based Hand Pose Estimation

no code implementations CVPR 2018 Seungryul Baek, Kwang In Kim, Tae-Kyun Kim

By training the HPG and HPE in a single unified optimization framework enforcing that 1) the HPE agrees with the paired depth and skeleton entries; and 2) the HPG-HPE combination satisfies the cyclic consistency (both the input and the output of HPG-HPE are skeletons) observed via the newly generated unpaired skeletons, our algorithm constructs a HPE which is robust to variations that go beyond the coverage of the existing database.

Hand Pose Estimation

Deep Convolutional Decision Jungle for Image Classification

no code implementations6 Jun 2017 Seungryul Baek, Kwang In Kim, Tae-Kyun Kim

Each response map-or node-in both the convolutional and fully-connected layers selectively respond to class labels s. t.

Ranked #168 on Image Classification on CIFAR-100 (using extra training data)

Classification Face Verification +2

First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations

1 code implementation CVPR 2018 Guillermo Garcia-Hernando, Shanxin Yuan, Seungryul Baek, Tae-Kyun Kim

Our dataset and experiments can be of interest to communities of 3D hand pose estimation, 6D object pose, and robotics as well as action recognition.

3D Hand Pose Estimation Action Recognition +4

Real-time Online Action Detection Forests using Spatio-temporal Contexts

no code implementations28 Oct 2016 Seungryul Baek, Kwang In Kim, Tae-Kyun Kim

Online action detection (OAD) is challenging since 1) robust yet computationally expensive features cannot be straightforwardly used due to the real-time processing requirements and 2) the localization and classification of actions have to be performed even before they are fully observed.

Online Action Detection

Kinematic-Layout-aware Random Forests for Depth-based Action Recognition

no code implementations23 Jul 2016 Seungryul Baek, Zhiyuan Shi, Masato Kawade, Tae-Kyun Kim

In this paper, we tackle the problem of 24 hours-monitoring patient actions in a ward such as "stretching an arm out of the bed", "falling out of the bed", where temporal movements are subtle or significant.

Action Recognition Temporal Action Localization

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