Search Results for author: Michael Kaess

Found 17 papers, 1 papers with code

Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusion

no code implementations6 Apr 2024 Ziyuan Qu, Omkar Vengurlekar, Mohamad Qadri, Kevin Zhang, Michael Kaess, Christopher Metzler, Suren Jayasuriya, Adithya Pediredla

In this manuscript, we demonstrate that using transient data (from sonars) allows us to address the missing cone problem by sampling high-frequency data along the depth axis.

Autonomous Navigation Novel View Synthesis

AONeuS: A Neural Rendering Framework for Acoustic-Optical Sensor Fusion

no code implementations5 Feb 2024 Mohamad Qadri, Kevin Zhang, Akshay Hinduja, Michael Kaess, Adithya Pediredla, Christopher A. Metzler

Underwater perception and 3D surface reconstruction are challenging problems with broad applications in construction, security, marine archaeology, and environmental monitoring.

3D Scene Reconstruction Neural Rendering +2

SONIC: Sonar Image Correspondence using Pose Supervised Learning for Imaging Sonars

no code implementations23 Oct 2023 Samiran Gode, Akshay Hinduja, Michael Kaess

In this paper, we address the challenging problem of data association for underwater SLAM through a novel method for sonar image correspondence using learned features.

TartanCalib: Iterative Wide-Angle Lens Calibration using Adaptive SubPixel Refinement of AprilTags

no code implementations5 Oct 2022 Bardienus P Duisterhof, Yaoyu Hu, Si Heng Teng, Michael Kaess, Sebastian Scherer

An accurate calibration of the intrinsics and extrinsics is a critical pre-requisite for using the edge of a wide-angle lens for depth perception and odometry.

Neural Implicit Surface Reconstruction using Imaging Sonar

no code implementations17 Sep 2022 Mohamad Qadri, Michael Kaess, Ioannis Gkioulekas

We present a technique for dense 3D reconstruction of objects using an imaging sonar, also known as forward-looking sonar (FLS).

3D Reconstruction Surface Reconstruction

Revisiting LiDAR Registration and Reconstruction: A Range Image Perspective

no code implementations6 Dec 2021 Wei Dong, Kwonyoung Ryu, Michael Kaess, Jaesik Park

We further collect a dataset of indoor and outdoor LiDAR scenes in the posed range image format.

Surface Reconstruction

ASH: A Modern Framework for Parallel Spatial Hashing in 3D Perception

no code implementations1 Oct 2021 Wei Dong, Yixing Lao, Michael Kaess, Vladlen Koltun

Unlike existing GPU hash maps, the ASH framework provides a versatile tensor interface, hiding low-level details from the users.

Point Cloud Registration

Learning Tactile Models for Factor Graph-based Estimation

no code implementations7 Dec 2020 Paloma Sodhi, Michael Kaess, Mustafa Mukadam, Stuart Anderson

In order to incorporate tactile measurements in the graph, we need local observation models that can map high-dimensional tactile images onto a low-dimensional state space.

Object Object Tracking

Compositional Scalable Object SLAM

no code implementations5 Nov 2020 Akash Sharma, Wei Dong, Michael Kaess

We present a fast, scalable, and accurate Simultaneous Localization and Mapping (SLAM) system that represents indoor scenes as a graph of objects.

Object Object SLAM

An Efficient Planar Bundle Adjustment Algorithm

no code implementations30 May 2020 Lipu Zhou, Daniel Koppel, Hui Ju, Frank Steinbruecker, Michael Kaess

In contrast, a depth sensor can record hundreds of points in a plane at a time, which results in a very large nonlinear least-squares problem even for a small-scale space.

3D Reconstruction

Do not Omit Local Minimizer: a Complete Solution for Pose Estimation from 3D Correspondences

no code implementations3 Apr 2019 Lipu Zhou, Shengze Wang, Jiamin Ye, Michael Kaess

Besides, when the global minimizer is the solution, our algorithm achieves the same accuracy as previous algorithms that have guaranteed global optimality, but our algorithm is applicable to real-time applications.

Pose Estimation

Robust Keyframe-based Dense SLAM with an RGB-D Camera

8 code implementations14 Nov 2017 Hao-Min Liu, Chen Li, Guojun Chen, Guofeng Zhang, Michael Kaess, Hujun Bao

In this paper, we present RKD-SLAM, a robust keyframe-based dense SLAM approach for an RGB-D camera that can robustly handle fast motion and dense loop closure, and run without time limitation in a moderate size scene.

Pop-up SLAM: Semantic Monocular Plane SLAM for Low-texture Environments

no code implementations21 Mar 2017 Shichao Yang, Yu Song, Michael Kaess, Sebastian Scherer

In this paper, we propose real-time monocular plane SLAM to demonstrate that scene understanding could improve both state estimation and dense mapping especially in low-texture environments.

Motion Planning Scene Understanding +1

Cannot find the paper you are looking for? You can Submit a new open access paper.