Search Results for author: Jonathan Yedidia

Found 5 papers, 0 papers with code

Self-Play Learning Without a Reward Metric

no code implementations16 Dec 2019 Dan Schmidt, Nick Moran, Jonathan S. Rosenfeld, Jonathan Rosenthal, Jonathan Yedidia

The AlphaZero algorithm for the learning of strategy games via self-play, which has produced superhuman ability in the games of Go, chess, and shogi, uses a quantitative reward function for game outcomes, requiring the users of the algorithm to explicitly balance different components of the reward against each other, such as the game winner and margin of victory.

Monotone Learning with Rectified Wire Networks

no code implementations10 May 2018 Veit Elser, Dan Schmidt, Jonathan Yedidia

This constraint is simply that the value of the output node associated with the correct class should be zero.

Proactive Message Passing on Memory Factor Networks

no code implementations18 Jan 2016 Patrick Eschenfeldt, Dan Schmidt, Stark Draper, Jonathan Yedidia

We introduce a new type of graphical model that we call a "memory factor network" (MFN).

Two-sample testing

The Boundary Forest Algorithm for Online Supervised and Unsupervised Learning

no code implementations12 May 2015 Charles Mathy, Nate Derbinsky, José Bento, Jonathan Rosenthal, Jonathan Yedidia

We describe a new instance-based learning algorithm called the Boundary Forest (BF) algorithm, that can be used for supervised and unsupervised learning.

A message-passing algorithm for multi-agent trajectory planning

no code implementations NeurIPS 2013 Jose Bento, Nate Derbinsky, Javier Alonso-Mora, Jonathan Yedidia

We describe a novel approach for computing collision-free \emph{global} trajectories for $p$ agents with specified initial and final configurations, based on an improved version of the alternating direction method of multipliers (ADMM).

Motion Planning Trajectory Planning

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