Search Results for author: Dan Schmidt

Found 4 papers, 1 papers with code

Self-Play Learning Without a Reward Metric

no code implementations16 Dec 2019 Dan Schmidt, Nick Moran, Jonathan S. Rosenfeld, Jonathan Rosenthal, Jonathan Yedidia

The AlphaZero algorithm for the learning of strategy games via self-play, which has produced superhuman ability in the games of Go, chess, and shogi, uses a quantitative reward function for game outcomes, requiring the users of the algorithm to explicitly balance different components of the reward against each other, such as the game winner and margin of victory.

Noisier2Noise: Learning to Denoise from Unpaired Noisy Data

1 code implementation CVPR 2020 Nick Moran, Dan Schmidt, Yu Zhong, Patrick Coady

We present a method for training a neural network to perform image denoising without access to clean training examples or access to paired noisy training examples.

Image Denoising

Monotone Learning with Rectified Wire Networks

no code implementations10 May 2018 Veit Elser, Dan Schmidt, Jonathan Yedidia

This constraint is simply that the value of the output node associated with the correct class should be zero.

Proactive Message Passing on Memory Factor Networks

no code implementations18 Jan 2016 Patrick Eschenfeldt, Dan Schmidt, Stark Draper, Jonathan Yedidia

We introduce a new type of graphical model that we call a "memory factor network" (MFN).

Two-sample testing

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