no code implementations • 20 Apr 2016 • Jan Kruse, Andy M. Connor
Modern films, games and virtual reality applications are dependent on convincing computer graphics.
no code implementations • 20 Apr 2016 • Jan Kruse, Ricardo Sosa, Andy M. Connor
A computational agent is trained using machine learning techniques to capture the intent of the game designer as part of the multi-agent system, and to enable a semi-automated aesthetic selection for the underlying genetic algorithm.