no code implementations • 19 Jun 2016 • Wilson S. Siringoringo, Andy M. Connor, Nick Clements, Nick Alexander
Minimum Cost Polygon Overlay (MCPO) is a unique two-dimensional optimization problem that involves the task of covering a polygon shaped area with a series of rectangular shaped panels.
no code implementations • 18 May 2016 • Andy M. Connor, Kristina Shea
This paper presents an investigation of two search techniques, tabu search (TS) and simulated annealing (SA), to assess their relative merits when applied to engineering design optimisation.
no code implementations • 6 May 2016 • Andy M. Connor, Amit Shah
The main aim of this research is to evaluate the performance of different metaheuristic search techniques in resource allocation and scheduling problems that would be typical of software development projects.
no code implementations • 20 Apr 2016 • Jan Kruse, Andy M. Connor
Modern films, games and virtual reality applications are dependent on convincing computer graphics.
no code implementations • 20 Apr 2016 • Jan Kruse, Ricardo Sosa, Andy M. Connor
A computational agent is trained using machine learning techniques to capture the intent of the game designer as part of the multi-agent system, and to enable a semi-automated aesthetic selection for the underlying genetic algorithm.
no code implementations • 29 Oct 2014 • Andy M. Connor, Keith A. Seffen, Geoffrey T. Parks, P. John Clarkson
This paper presents a novel approach to the optimisation of structures using a Tabu search (TS) method.