Search Results for author: Jan Kruse

Found 2 papers, 0 papers with code

Multi-agent evolutionary systems for the generation of complex virtual worlds

no code implementations20 Apr 2016 Jan Kruse, Andy M. Connor

Modern films, games and virtual reality applications are dependent on convincing computer graphics.

Procedural urban environments for FPS games

no code implementations20 Apr 2016 Jan Kruse, Ricardo Sosa, Andy M. Connor

A computational agent is trained using machine learning techniques to capture the intent of the game designer as part of the multi-agent system, and to enable a semi-automated aesthetic selection for the underlying genetic algorithm.

BIG-bench Machine Learning FPS Games

Cannot find the paper you are looking for? You can Submit a new open access paper.