Search Results for author: Ricardo Sosa

Found 1 papers, 0 papers with code

Procedural urban environments for FPS games

no code implementations20 Apr 2016 Jan Kruse, Ricardo Sosa, Andy M. Connor

A computational agent is trained using machine learning techniques to capture the intent of the game designer as part of the multi-agent system, and to enable a semi-automated aesthetic selection for the underlying genetic algorithm.

BIG-bench Machine Learning FPS Games

Cannot find the paper you are looking for? You can Submit a new open access paper.