Skeleton Based Action Recognition

175 papers with code • 34 benchmarks • 29 datasets

Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )

Libraries

Use these libraries to find Skeleton Based Action Recognition models and implementations

Hulk: A Universal Knowledge Translator for Human-Centric Tasks

opengvlab/humanbench 4 Dec 2023

Human-centric perception tasks, e. g., pedestrian detection, skeleton-based action recognition, and pose estimation, have wide industrial applications, such as metaverse and sports analysis.

207
04 Dec 2023

Challenges in Video-Based Infant Action Recognition: A Critical Examination of the State of the Art

ostadabbas/video-based-infant-action-recognition 21 Nov 2023

Automated human action recognition, a burgeoning field within computer vision, boasts diverse applications spanning surveillance, security, human-computer interaction, tele-health, and sports analysis.

4
21 Nov 2023

InfoGCN++: Learning Representation by Predicting the Future for Online Human Skeleton-based Action Recognition

stnoah1/sode 16 Oct 2023

To overcome this barrier, we introduce InfoGCN++, an innovative extension of InfoGCN, explicitly developed for online skeleton-based action recognition.

10
16 Oct 2023

Unveiling the Hidden Realm: Self-supervised Skeleton-based Action Recognition in Occluded Environments

cyfml/opstl 21 Sep 2023

To integrate action recognition methods into autonomous robotic systems, it is crucial to consider adverse situations involving target occlusions.

15
21 Sep 2023

Elevating Skeleton-Based Action Recognition with Efficient Multi-Modality Self-Supervision

desehuileng0o0/ikem 21 Sep 2023

These works overlooked the differences in performance among modalities, which led to the propagation of erroneous knowledge between modalities while only three fundamental modalities, i. e., joints, bones, and motions are used, hence no additional modalities are explored.

2
21 Sep 2023

Multi-Semantic Fusion Model for Generalized Zero-Shot Skeleton-Based Action Recognition

EHZ9NIWI7/MSF-GZSSAR 18 Sep 2023

In order to solve this dilemma, we propose a multi-semantic fusion (MSF) model for improving the performance of GZSSAR, where two kinds of class-level textual descriptions (i. e., action descriptions and motion descriptions), are collected as auxiliary semantic information to enhance the learning efficacy of generalizable skeleton features.

10
18 Sep 2023

SiT-MLP: A Simple MLP with Point-wise Topology Feature Learning for Skeleton-based Action Recognition

buptsjzhang/ta-mlp 30 Aug 2023

Graph convolution networks (GCNs) have achieved remarkable performance in skeleton-based action recognition.

13
30 Aug 2023
5
30 Aug 2023

Balanced Representation Learning for Long-tailed Skeleton-based Action Recognition

firework8/brl 27 Aug 2023

Secondly, we design a detached action-aware learning schedule to further mitigate the bias in the representation space.

5
27 Aug 2023

Local Spherical Harmonics Improve Skeleton-Based Hand Action Recognition

kathpra/lshr_lsht 21 Aug 2023

We propose a method specifically designed for hand action recognition which uses relative angular embeddings and local Spherical Harmonics to create novel hand representations.

8
21 Aug 2023