Atari Games

277 papers with code • 64 benchmarks • 6 datasets

The Atari 2600 Games task (and dataset) involves training an agent to achieve high game scores.

( Image credit: Playing Atari with Deep Reinforcement Learning )

Libraries

Use these libraries to find Atari Games models and implementations
12 papers
2,555
11 papers
1,154
7 papers
2,310
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Latest papers with no code

Scaling Laws for Imitation Learning in Single-Agent Games

no code yet • 18 Jul 2023

Inspired by recent work in Natural Language Processing (NLP) where "scaling up" has resulted in increasingly more capable LLMs, we investigate whether carefully scaling up model and data size can bring similar improvements in the imitation learning setting for single-agent games.

Elastic Decision Transformer

no code yet • NeurIPS 2023

This paper introduces Elastic Decision Transformer (EDT), a significant advancement over the existing Decision Transformer (DT) and its variants.

Action Q-Transformer: Visual Explanation in Deep Reinforcement Learning with Encoder-Decoder Model using Action Query

no code yet • 24 Jun 2023

The decoder in AQT utilizes action queries, which represent the information of each action, as queries.

Can Differentiable Decision Trees Learn Interpretable Reward Functions?

no code yet • 22 Jun 2023

There is an increasing interest in learning reward functions that model human preferences.

The RL Perceptron: Generalisation Dynamics of Policy Learning in High Dimensions

no code yet • 17 Jun 2023

Reinforcement learning (RL) algorithms have proven transformative in a range of domains.

Vanishing Bias Heuristic-guided Reinforcement Learning Algorithm

no code yet • 17 Jun 2023

Reinforcement Learning has achieved tremendous success in the many Atari games.

Recurrent Action Transformer with Memory

no code yet • 15 Jun 2023

One solution to this problem is to enhance transformers with memory mechanisms.

Detecting Adversarial Directions in Deep Reinforcement Learning to Make Robust Decisions

no code yet • 9 Jun 2023

Learning in MDPs with highly complex state representations is currently possible due to multiple advancements in reinforcement learning algorithm design.

Successor-Predecessor Intrinsic Exploration

no code yet • NeurIPS 2023

Here we focus on exploration with intrinsic rewards, where the agent transiently augments the external rewards with self-generated intrinsic rewards.

Learnable Behavior Control: Breaking Atari Human World Records via Sample-Efficient Behavior Selection

no code yet • 9 May 2023

The exploration problem is one of the main challenges in deep reinforcement learning (RL).