Recurrent Action Transformer with Memory

Recently, the use of transformers in offline reinforcement learning has become a rapidly developing area. This is due to their ability to treat the agent's trajectory in the environment as a sequence, thereby reducing the policy learning problem to sequence modeling. In environments where the agent's decisions depend on past events, it is essential to capture both the event itself and the decision point in the context of the model. However, the quadratic complexity of the attention mechanism limits the potential for context expansion. One solution to this problem is to enhance transformers with memory mechanisms. In this paper, we propose the Recurrent Action Transformer with Memory (RATE) - a model that incorporates recurrent memory. To evaluate our model, we conducted extensive experiments on both memory-intensive environments (VizDoom-Two-Color, T-Maze) and classic Atari games and MuJoCo control environments. The results show that the use of memory can significantly improve performance in memory-intensive environments while maintaining or improving results in classic environments. We hope that our findings will stimulate research on memory mechanisms for transformers applicable to offline reinforcement learning.

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