no code implementations • 15 Apr 2024 • Hongchi Xia, Zhi-Hao Lin, Wei-Chiu Ma, Shenlong Wang
Creating high-quality and interactive virtual environments, such as games and simulators, often involves complex and costly manual modeling processes.
no code implementations • 23 Jan 2024 • Zhi-Hao Lin, Jia-Bin Huang, Zhengqin Li, Zhao Dong, Christian Richardt, Tuotuo Li, Michael Zollhöfer, Johannes Kopf, Shenlong Wang, Changil Kim
While numerous 3D reconstruction and novel-view synthesis methods allow for photorealistic rendering of a scene from multi-view images easily captured with consumer cameras, they bake illumination in their representations and fall short of supporting advanced applications like material editing, relighting, and virtual object insertion.
no code implementations • 15 Jun 2023 • Zhi-Hao Lin, Bohan Liu, Yi-Ting Chen, David Forsyth, Jia-Bin Huang, Anand Bhattad, Shenlong Wang
UrbanIR uses a novel loss to make very good estimates of shadow volumes in the original scene.
no code implementations • ICCV 2023 • Yuan Li, Zhi-Hao Lin, David Forsyth, Jia-Bin Huang, Shenlong Wang
Physical simulations produce excellent predictions of weather effects.
1 code implementation • CVPR 2022 • Zhi-Hao Lin, Wei-Chiu Ma, Hao-Yu Hsu, Yu-Chiang Frank Wang, Shenlong Wang
We present Neural Mixtures of Planar Experts (NeurMiPs), a novel planar-based scene representation for modeling geometry and appearance.
1 code implementation • CVPR 2020 • Zhi-Hao Lin, Sheng-Yu Huang, Yu-Chiang Frank Wang
Point clouds are among the popular geometry representations for 3D vision applications.
Ranked #50 on 3D Part Segmentation on ShapeNet-Part