1 code implementation • 13 Feb 2024 • Takanori Ugai, Yusuke Koyanagi, Fumihito Nishino
We created an ontology of motives and methods of murder from dictionaries and dictionaries, added it to the knowledge graph of ``The Adventure of the Speckled Band'', and applied scripts to determine motives, opportunities, and methods.
no code implementations • 26 Jan 2024 • Takanori Ugai, Shusaku Egami, Swe Nwe Nwe Htun, Kouji Kozaki, Takahiro Kawamura, Ken Fukuda
The dataset is developed for the Knowledge Graph Reasoning Challenge for Social Issues (KGRC4SI), which focuses on identifying and addressing hazardous situations in the home environment.
2 code implementations • 25 Dec 2023 • Shusaku Egami, Takanori Ugai, Masateru Oota, Kyoumoto Matsushita, Takahiro Kawamura, Kouji Kozaki, Ken Fukuda
Knowledge Graphs (KGs) such as Resource Description Framework (RDF) data represent relationships between various entities through the structure of triples (<subject, predicate, object>).
1 code implementation • 30 Jul 2023 • Shusaku Egami, Takanori Ugai, Mikiko Oono, Koji Kitamura, Ken Fukuda
Artificial intelligence (AI) is expected to be embodied in software agents, robots, and cyber-physical systems that can understand the various contextual information of daily life in the home environment to support human behavior and decision making in various situations.
no code implementations • 22 Aug 2019 • Takahiro Kawamura, Shusaku Egami, Koutarou Tamura, Yasunori Hokazono, Takanori Ugai, Yusuke Koyanagi, Fumihito Nishino, Seiji Okajima, Katsuhiko Murakami, Kunihiko Takamatsu, Aoi Sugiura, Shun Shiramatsu, Shawn Zhang, Kouji Kozaki
This paper presents a summary report of the first challenge held in 2018, including the knowledge graph construction, the techniques proposed for reasoning and/or estimation, the evaluation metrics, and the results.