Search Results for author: Rubens O. Moraes

Found 3 papers, 1 papers with code

The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos

no code implementations5 Apr 2024 Igor Cardoso, Rubens O. Moraes, Lucas N. Ferreira

To address this research gap, we introduce a novel dataset named NES-VMDB, containing 98, 940 gameplay videos from 389 NES games, each paired with its original soundtrack in symbolic format (MIDI).

Music Generation

Choosing Well Your Opponents: How to Guide the Synthesis of Programmatic Strategies

1 code implementation10 Jul 2023 Rubens O. Moraes, David S. Aleixo, Lucas N. Ferreira, Levi H. S. Lelis

This paper introduces Local Learner (2L), an algorithm for providing a set of reference strategies to guide the search for programmatic strategies in two-player zero-sum games.

Asymmetric Action Abstractions for Multi-Unit Control in Adversarial Real-Time Games

no code implementations22 Nov 2017 Rubens O. Moraes, Levi H. S. Lelis

Action abstractions restrict the number of legal actions available during search in multi-unit real-time adversarial games, thus allowing algorithms to focus their search on a set of promising actions.

Cannot find the paper you are looking for? You can Submit a new open access paper.