Search Results for author: Lucas N. Ferreira

Found 5 papers, 4 papers with code

The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos

no code implementations5 Apr 2024 Igor Cardoso, Rubens O. Moraes, Lucas N. Ferreira

To address this research gap, we introduce a novel dataset named NES-VMDB, containing 98, 940 gameplay videos from 389 NES games, each paired with its original soundtrack in symbolic format (MIDI).

Music Generation

Choosing Well Your Opponents: How to Guide the Synthesis of Programmatic Strategies

1 code implementation10 Jul 2023 Rubens O. Moraes, David S. Aleixo, Lucas N. Ferreira, Levi H. S. Lelis

This paper introduces Local Learner (2L), an algorithm for providing a set of reference strategies to guide the search for programmatic strategies in two-player zero-sum games.

Controlling Perceived Emotion in Symbolic Music Generation with Monte Carlo Tree Search

1 code implementation10 Aug 2022 Lucas N. Ferreira, Lili Mou, Jim Whitehead, Levi H. S. Lelis

We use Monte Carlo Tree Search as a decoding mechanism to steer the probability distribution learned by a language model towards a given emotion.

Language Modelling Music Generation

Learning to Generate Music With Sentiment

1 code implementation9 Mar 2021 Lucas N. Ferreira, Jim Whitehead

This paper presents a generative Deep Learning model that can be directed to compose music with a given sentiment.

Music Generation Sentiment Analysis

Computer-Generated Music for Tabletop Role-Playing Games

2 code implementations16 Aug 2020 Lucas N. Ferreira, Levi H. S. Lelis, Jim Whitehead

In this paper we present Bardo Composer, a system to generate background music for tabletop role-playing games.

speech-recognition Speech Recognition

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