no code implementations • 5 Apr 2024 • Igor Cardoso, Rubens O. Moraes, Lucas N. Ferreira
To address this research gap, we introduce a novel dataset named NES-VMDB, containing 98, 940 gameplay videos from 389 NES games, each paired with its original soundtrack in symbolic format (MIDI).
1 code implementation • 10 Jul 2023 • Rubens O. Moraes, David S. Aleixo, Lucas N. Ferreira, Levi H. S. Lelis
This paper introduces Local Learner (2L), an algorithm for providing a set of reference strategies to guide the search for programmatic strategies in two-player zero-sum games.
1 code implementation • 10 Aug 2022 • Lucas N. Ferreira, Lili Mou, Jim Whitehead, Levi H. S. Lelis
We use Monte Carlo Tree Search as a decoding mechanism to steer the probability distribution learned by a language model towards a given emotion.
1 code implementation • 9 Mar 2021 • Lucas N. Ferreira, Jim Whitehead
This paper presents a generative Deep Learning model that can be directed to compose music with a given sentiment.
2 code implementations • 16 Aug 2020 • Lucas N. Ferreira, Levi H. S. Lelis, Jim Whitehead
In this paper we present Bardo Composer, a system to generate background music for tabletop role-playing games.