Search Results for author: Priya Narayanan

Found 5 papers, 1 papers with code

RE-MOVE: An Adaptive Policy Design for Robotic Navigation Tasks in Dynamic Environments via Language-Based Feedback

no code implementations14 Mar 2023 Souradip Chakraborty, Kasun Weerakoon, Prithvi Poddar, Mohamed Elnoor, Priya Narayanan, Carl Busart, Pratap Tokekar, Amrit Singh Bedi, Dinesh Manocha

Reinforcement learning-based policies for continuous control robotic navigation tasks often fail to adapt to changes in the environment during real-time deployment, which may result in catastrophic failures.

Continuous Control Zero-Shot Learning

A Multi-purpose Realistic Haze Benchmark with Quantifiable Haze Levels and Ground Truth

no code implementations13 Jun 2022 Priya Narayanan, Xin Hu, Zhenyu Wu, Matthew D Thielke, John G Rogers, Andre V Harrison, John A D'Agostino, James D Brown, Long P Quang, James R Uplinger, Heesung Kwon, Zhangyang Wang

The full dataset presented in this paper, including the ground truth object classification bounding boxes and haze density measurements, is provided for the community to evaluate their algorithms at: https://a2i2-archangel. vision.

Object object-detection +3

Automated Detection of Acute Promyelocytic Leukemia in Blood Films and Bone Marrow Aspirates with Annotation-free Deep Learning

no code implementations20 Mar 2022 Petru Manescu, Priya Narayanan, Christopher Bendkowski, Muna Elmi, Remy Claveau, Vijay Pawar, Biobele J. Brown, Mike Shaw, Anupama Rao, Delmiro Fernandez-Reyes

While optical microscopy inspection of blood films and bone marrow aspirates by a hematologist is a crucial step in establishing diagnosis of acute leukemia, especially in low-resource settings where other diagnostic modalities might not be available, the task remains time-consuming and prone to human inconsistencies.

Multiple Instance Learning

On games and simulators as a platform for development of artificial intelligence for command and control

no code implementations21 Oct 2021 Vinicius G. Goecks, Nicholas Waytowich, Derrik E. Asher, Song Jun Park, Mark Mittrick, John Richardson, Manuel Vindiola, Anne Logie, Mark Dennison, Theron Trout, Priya Narayanan, Alexander Kott

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that command assets to secure specific areas of a map or neutralize opposing forces.

Starcraft Starcraft II

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