Search Results for author: Olivier Simonin

Found 9 papers, 6 papers with code

Task-conditioned adaptation of visual features in multi-task policy learning

no code implementations12 Feb 2024 Pierre Marza, Laetitia Matignon, Olivier Simonin, Christian Wolf

We evaluate the method on a wide variety of tasks from the CortexBench benchmark and show that, compared to existing work, it can be addressed with a single policy.

Decision Making

AutoNeRF: Training Implicit Scene Representations with Autonomous Agents

1 code implementation21 Apr 2023 Pierre Marza, Laetitia Matignon, Olivier Simonin, Dhruv Batra, Christian Wolf, Devendra Singh Chaplot

Empirical results show that NeRFs can be trained on actively collected data using just a single episode of experience in an unseen environment, and can be used for several downstream robotic tasks, and that modular trained exploration models outperform other classical and end-to-end baselines.

Novel View Synthesis

Graph augmented Deep Reinforcement Learning in the GameRLand3D environment

no code implementations22 Dec 2021 Edward Beeching, Maxim Peter, Philippe Marcotte, Jilles Debangoye, Olivier Simonin, Joshua Romoff, Christian Wolf

We address planning and navigation in challenging 3D video games featuring maps with disconnected regions reachable by agents using special actions.

reinforcement-learning Reinforcement Learning (RL)

Godot Reinforcement Learning Agents

1 code implementation7 Dec 2021 Edward Beeching, Jilles Debangoye, Olivier Simonin, Christian Wolf

We present Godot Reinforcement Learning (RL) Agents, an open-source interface for developing environments and agents in the Godot Game Engine.

reinforcement-learning Reinforcement Learning (RL)

Teaching Agents how to Map: Spatial Reasoning for Multi-Object Navigation

2 code implementations13 Jul 2021 Pierre Marza, Laetitia Matignon, Olivier Simonin, Christian Wolf

In the context of visual navigation, the capacity to map a novel environment is necessary for an agent to exploit its observation history in the considered place and efficiently reach known goals.

Reinforcement Learning (RL) Visual Navigation

Learning to plan with uncertain topological maps

1 code implementation ECCV 2020 Edward Beeching, Jilles Dibangoye, Olivier Simonin, Christian Wolf

We train an agent to navigate in 3D environments using a hierarchical strategy including a high-level graph based planner and a local policy.

Inductive Bias Navigate

EgoMap: Projective mapping and structured egocentric memory for Deep RL

no code implementations24 Jan 2020 Edward Beeching, Christian Wolf, Jilles Dibangoye, Olivier Simonin

The EgoMap architecture incorporates several inductive biases including a differentiable inverse projection of CNN feature vectors onto a top-down spatially structured map.

Memorization reinforcement-learning +1

Deep Reinforcement Learning on a Budget: 3D Control and Reasoning Without a Supercomputer

1 code implementation3 Apr 2019 Edward Beeching, Christian Wolf, Jilles Dibangoye, Olivier Simonin

In this paper we argue that research on training agents capable of complex reasoning can be simplified by decoupling from the requirement of high fidelity photographic observations.

Reinforcement Learning (RL) Scene Understanding

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