no code implementations • 22 Dec 2021 • Edward Beeching, Maxim Peter, Philippe Marcotte, Jilles Debangoye, Olivier Simonin, Joshua Romoff, Christian Wolf
We address planning and navigation in challenging 3D video games featuring maps with disconnected regions reachable by agents using special actions.
no code implementations • 10 Dec 2020 • Nancy Iskander, Aurelien Simoni, Eloi Alonso, Maxim Peter
In recent years, Reinforcement Learning (RL) has seen increasing popularity in research and popular culture.
Cultural Vocal Bursts Intensity Prediction reinforcement-learning +1
no code implementations • 9 Nov 2020 • Eloi Alonso, Maxim Peter, David Goumard, Joshua Romoff
We test our approach on complex 3D environments in the Unity game engine that are notably an order of magnitude larger than maps typically used in the Deep RL literature.
1 code implementation • 23 Dec 2019 • Olivier Delalleau, Maxim Peter, Eloi Alonso, Adrien Logut
While most current research in Reinforcement Learning (RL) focuses on improving the performance of the algorithms in controlled environments, the use of RL under constraints like those met in the video game industry is rarely studied.
Ranked #2 on Control with Prametrised Actions on Platform
Control with Prametrised Actions Reinforcement Learning (RL)