1 code implementation • 22 Oct 2021 • Max Hermann, Thomas Pollok, Daniel Brommer, Dominic Zahn
We provide three plugins as baseline methods that enable an intelligent selection of suitable images and can enrich them with additional information.
no code implementations • 21 Apr 2021 • Max Hermann, Boitumelo Ruf, Martin Weinmann
To create a 3D model of the scene, we rely on a three-stage processing chain.
1 code implementation • 17 Aug 2020 • Max Hermann, Boitumelo Ruf, Martin Weinmann, Stefan Hinz
Therefore, in this paper, we present a method for self-supervised learning for monocular depth estimation from aerial imagery that does not require annotated training data.
no code implementations • 30 Jul 2019 • Sebastian Merzbach, Max Hermann, Martin Rump, and Reinhard Klein
The use of spatially varying reflectance models (SVBRDF) is the state of the art in physically based rendering and the ultimate goal is to acquire them from real world samples.