1 code implementation • 17 Nov 2023 • Thomas M. Moerland, Matthias Müller-Brockhausen, Zhao Yang, Andrius Bernatavicius, Koen Ponse, Tom Kouwenhoven, Andreas Sauter, Michiel van der Meer, Bram Renting, Aske Plaat
To solve this issue we introduce EduGym, a set of educational reinforcement learning environments and associated interactive notebooks tailored for education.
no code implementations • 19 Sep 2023 • Arthur van der Staaij, Jelmer Prins, Vincent L. Prins, Julian Poelsma, Thera Smit, Matthias Müller-Brockhausen, Mike Preuss
Procedural city generation that focuses on believability and adaptability to random terrain is a difficult challenge in the field of Procedural Content Generation (PCG).
no code implementations • 2 Mar 2022 • Matthias Müller-Brockhausen, Aske Plaat, Mike Preuss
Reinforcement Learning (RL) is one of the most dynamic research areas in Game AI and AI as a whole, and a wide variety of games are used as its prominent test problems.
no code implementations • 31 May 2021 • Matthias Müller-Brockhausen, Mike Preuss, Aske Plaat
We note a surprisingly late adoption of deep learning that starts in 2018.