no code implementations • 2 Apr 2024 • Jonathan C. Balloch, Rishav Bhagat, Geigh Zollicoffer, Ruoran Jia, Julia Kim, Mark O. Riedl
However, the relationship between specific exploration characteristics and effective transfer learning in deep RL has not been characterized.
no code implementations • 12 Oct 2023 • Geigh Zollicoffer, Kenneth Eaton, Jonathan Balloch, Julia Kim, Mark O. Riedl, Robert Wright
We refer to the sudden change in visual properties or state transitions as novelties.
no code implementations • 1 Feb 2023 • Upol Ehsan, Koustuv Saha, Munmun De Choudhury, Mark O. Riedl
Utilizing two case studies in distinct domains, we empirically derive a framework that facilitates systematic charting of the sociotechnical gap by connecting AI guidelines in the context of XAI and elucidating how to use them to address the gap.
no code implementations • 16 Jan 2023 • Jonathan Balloch, Zhiyu Lin, Robert Wright, Xiangyu Peng, Mustafa Hussain, Aarun Srinivas, Julia Kim, Mark O. Riedl
Additionally, WorldCloner augments the policy learning process using imagination-based adaptation, where the world model simulates transitions of the post-novelty environment to help the policy adapt.
no code implementations • 16 Dec 2022 • Anbang Ye, Christopher Cui, Taiwei Shi, Mark O. Riedl
Traditional symbolic planners plan a story from a goal state and guarantee logical causal plot coherence but rely on a library of hand-crafted actions with their preconditions and effects.
no code implementations • 12 Nov 2022 • Upol Ehsan, Q. Vera Liao, Samir Passi, Mark O. Riedl, Hal Daume III
We found that the Seamful XAI design process helped users foresee AI harms, identify underlying reasons (seams), locate them in the AI's lifecycle, learn how to leverage seamful information to improve XAI and user agency.
no code implementations • 11 Nov 2022 • Upol Ehsan, Mark O. Riedl
There is a growing frustration amongst researchers and developers in Explainable AI (XAI) around the lack of consensus around what is meant by 'explainability'.
1 code implementation • 10 Oct 2022 • Amal Alabdulkarim, Madhuri Singh, Gennie Mansi, Kaely Hall, Mark O. Riedl
However, RL agents discard the qualitative features of their training, making it difficult to recover user-understandable information for "why" an action is chosen.
no code implementations • 3 Jun 2022 • Upol Ehsan, Ranjit Singh, Jacob Metcalf, Mark O. Riedl
When algorithmic harms emerge, a reasonable response is to stop using the algorithm to resolve concerns related to fairness, accountability, transparency, and ethics (FATE).
no code implementations • 16 Dec 2021 • Amal Alabdulkarim, Winston Li, Lara J. Martin, Mark O. Riedl
The advent of large pre-trained generative language models has provided a common framework for AI story generation via sampling the model to create sequences that continue the story.
no code implementations • 16 Dec 2021 • Xiangyu Peng, Kaige Xie, Amal Alabdulkarim, Harshith Kayam, Samihan Dani, Mark O. Riedl
In this paper, we introduce Story generation with Reader Models (StoRM), a framework in which a reader model is used to reason about the story should progress.
1 code implementation • 16 Dec 2021 • Xiangyu Peng, Mark O. Riedl, Prithviraj Ammanabrolu
We focus on the task of creating a reinforcement learning agent that is inherently explainable -- with the ability to produce immediate local explanations by thinking out loud while performing a task and analyzing entire trajectories post-hoc to produce causal explanations.
no code implementations • ACL 2022 • Prithviraj Ammanabrolu, Renee Jia, Mark O. Riedl
We teach goal-driven agents to interactively act and speak in situated environments by training on generated curriculums.
no code implementations • 26 Sep 2021 • Upol Ehsan, Mark O. Riedl
To make Explainable AI (XAI) systems trustworthy, understanding harmful effects is just as important as producing well-designed explanations.
no code implementations • 28 Jul 2021 • Upol Ehsan, Samir Passi, Q. Vera Liao, Larry Chan, I-Hsiang Lee, Michael Muller, Mark O. Riedl
Explainability of AI systems is critical for users to take informed actions.
1 code implementation • AKBC Workshop CSKB 2021 • Prithviraj Ammanabrolu, Mark O. Riedl
We provide a dataset that enables the creation of learning agents that can build knowledge graph-based world models of interactive narratives.
no code implementations • NeurIPS 2021 • Prithviraj Ammanabrolu, Mark O. Riedl
World models improve a learning agent's ability to efficiently operate in interactive and situated environments.
no code implementations • 4 Jun 2021 • Xiangyu Peng, Jonathan C. Balloch, Mark O. Riedl
Open-world novelty occurs when the rules of an environment can change abruptly, such as when a game player encounters "house rules".
no code implementations • SIGDIAL (ACL) 2021 • Wai Man Si, Prithviraj Ammanabrolu, Mark O. Riedl
This paper explores character-driven story continuation, in which the story emerges through characters' first- and second-person narration as well as dialogue -- requiring models to select language that is consistent with a character's persona and their relationships with other characters while following and advancing the story.
no code implementations • 15 Apr 2021 • Ronal Singh, Upol Ehsan, Marc Cheong, Mark O. Riedl, Tim Miller
Several social factors impact how people respond to AI explanations used to justify AI decisions affecting them personally.
no code implementations • 18 Mar 2021 • Prithviraj Ammanabrolu, Mark O. Riedl
This paper provides a roadmap that explores the question of how to imbue learning agents with the ability to understand and generate contextually relevant natural language in service of achieving a goal.
no code implementations • 12 Jan 2021 • Upol Ehsan, Q. Vera Liao, Michael Muller, Mark O. Riedl, Justin D. Weisz
We suggested constitutive design elements of ST and developed a conceptual framework to unpack ST's effect and implications at the technical, decision-making, and organizational level.
no code implementations • 4 Dec 2020 • Sahith Dambekodi, Spencer Frazier, Prithviraj Ammanabrolu, Mark O. Riedl
We test our technique in the 9to05 game, which is an extreme version of a text based game that requires numerous interactions with common, everyday objects in common, everyday scenarios.
1 code implementation • 2 Sep 2020 • Prithviraj Ammanabrolu, Wesley Cheung, William Broniec, Mark O. Riedl
In this work, we introduce the concept of soft causal relations as causal relations inferred from commonsense reasoning.
1 code implementation • 12 Jun 2020 • Prithviraj Ammanabrolu, Ethan Tien, Matthew Hausknecht, Mark O. Riedl
Text-based games are long puzzles or quests, characterized by a sequence of sparse and potentially deceptive rewards.
1 code implementation • 19 Feb 2020 • Prithviraj Ammanabrolu, Ethan Tien, Zhaochen Luo, Mark O. Riedl
We compare our exploration strategies against strong baselines on the classic text-adventure game, Zork1, where prior agent have been unable to get past a bottleneck where the agent is eaten by a Grue.
no code implementations • 4 Feb 2020 • Upol Ehsan, Mark O. Riedl
In this paper, we introduce Human-centered Explainable AI (HCXAI) as an approach that puts the human at the center of technology design.
1 code implementation • 28 Jan 2020 • Prithviraj Ammanabrolu, Wesley Cheung, Dan Tu, William Broniec, Mark O. Riedl
This knowledge graph is then automatically completed utilizing thematic knowledge and used to guide a neural language generation model that fleshes out the rest of the world.
no code implementations • 20 Nov 2019 • Andrew Hoyt, Matthew Guzdial, Yalini Kumar, Gillian Smith, Mark O. Riedl
In level co-creation an AI and human work together to create a video game level.
no code implementations • CCNLG (ACL) 2019 • Prithviraj Ammanabrolu, William Broniec, Alex Mueller, Jeremy Paul, Mark O. Riedl
Text-adventure games are typically structured as puzzles or quests wherein the player must execute certain actions in a certain order to succeed.
1 code implementation • 8 Sep 2019 • Prithviraj Ammanabrolu, Ethan Tien, Wesley Cheung, Zhaochen Luo, William Ma, Lara J. Martin, Mark O. Riedl
Neural network based approaches to automated story plot generation attempt to learn how to generate novel plots from a corpus of natural language plot summaries.
Ranked #1 on Event Expansion on Scifi TV Shows
no code implementations • 5 Sep 2019 • Shukan Shah, Matthew Guzdial, Mark O. Riedl
Let's Plays of video games represent a relatively unexplored area for experimental AI in games.
no code implementations • WS 2019 • Prithviraj Ammanabrolu, Mark O. Riedl
Text adventure games, in which players must make sense of the world through text descriptions and declare actions through text descriptions, provide a stepping stone toward grounding action in language.
no code implementations • 4 Aug 2019 • Alexander Zook, Mark O. Riedl
We use a constraint solver to generate mechanics subject to design requirements on the form of those mechanics---what they do in the game.
no code implementations • 4 Aug 2019 • Alexander Zook, Eric Fruchter, Mark O. Riedl
Through a case study on a shoot-`em-up game we demonstrate the efficacy of active learning to reduce the amount of playtesting needed to choose the optimal set of game parameters for two classes of (formal) design objectives.
no code implementations • 4 Aug 2019 • Alexander Zook, Brent Harrison, Mark O. Riedl
Using these case studies, we show how using simulated agents to model humans of varying skill levels allows us to extract metrics to describe game balance (in the case of Scrabble) and highlight potential design flaws (in the case of Cardonomicon).
no code implementations • 31 Jan 2019 • Mark O. Riedl
Humans are increasingly coming into contact with artificial intelligence and machine learning systems.
2 code implementations • NAACL 2019 • Prithviraj Ammanabrolu, Mark O. Riedl
Text-based adventure games provide a platform on which to explore reinforcement learning in the context of a combinatorial action space, such as natural language.
1 code implementation • 27 Sep 2018 • Pradyumna Tambwekar, Murtaza Dhuliawala, Lara J. Martin, Animesh Mehta, Brent Harrison, Mark O. Riedl
Language-modeling--based approaches to story plot generation attempt to construct a plot by sampling from a language model (LM) to predict the next character, word, or sentence to add to the story.
1 code implementation • 9 May 2018 • Matthew Guzdial, Nicholas Liao, Vishwa Shah, Mark O. Riedl
In this paper we present the Creative Invention Benchmark (CrIB), a 2000-problem benchmark for evaluating a particular facet of computational creativity.
no code implementations • 10 Feb 2018 • Matthew Guzdial, Mark O. Riedl
One of the defining characteristics of human creativity is the ability to make conceptual leaps, creating something surprising from typical knowledge.
no code implementations • 12 Sep 2017 • Zhiyu Lin, Brent Harrison, Aaron Keech, Mark O. Riedl
We describe a method to use discrete human feedback to enhance the performance of deep learning agents in virtual three-dimensional environments by extending deep-reinforcement learning to model the confidence and consistency of human feedback.
no code implementations • 26 Jul 2017 • Brent Harrison, Upol Ehsan, Mark O. Riedl
We then use this learned model to guide agent exploration using a modified version of policy shaping to make it more effective at learning in unseen environments.
1 code implementation • 5 Jun 2017 • Lara J. Martin, Prithviraj Ammanabrolu, Xinyu Wang, William Hancock, Shruti Singh, Brent Harrison, Mark O. Riedl
We then present a technique for automated story generation whereby we decompose the problem into the generation of successive events (event2event) and the generation of natural language sentences from events (event2sentence).
no code implementations • 30 Mar 2017 • Mark O. Riedl, Brent Harrison
It is theoretically possible for an autonomous system with sufficient sensor and effector capability that learn online using reinforcement learning to discover that the kill switch deprives it of long-term reward and thus learn to disable the switch or otherwise prevent a human operator from using the switch.
no code implementations • 25 Feb 2017 • Upol Ehsan, Brent Harrison, Larry Chan, Mark O. Riedl
Results of these evaluations show that neural machine translation is able to accurately generate rationalizations that describe agent behavior, and that rationalizations are more satisfying to humans than other alternative methods of explanation.
no code implementations • 21 Feb 2016 • Mark O. Riedl
Narrative intelligence is the ability to craft, tell, understand, and respond affectively to stories.
no code implementations • 22 Oct 2014 • Mark O. Riedl
Observing that the creation of certain types of artistic artifacts necessitate intelligence, we present the Lovelace 2. 0 Test of creativity as an alternative to the Turing Test as a means of determining whether an agent is intelligent.