1 code implementation • 25 Oct 2023 • Marco Antônio Athayde de Aguiar Vieira, Anderson Rocha Tavares, Renato Perez Ribas
In this paper, we present a general approach to implement an artificial intelligence opponent with difficulty levels for zero-sum games, together with a propose of a Minimax-MCTS hybrid algorithm, which combines the minimax search process with GGP aspects of MCTS.