Search Results for author: Konrad Godlewski

Found 4 papers, 0 papers with code

Two-Step Reinforcement Learning for Multistage Strategy Card Game

no code implementations29 Nov 2023 Konrad Godlewski, Bartosz Sawicki

In the realm of artificial intelligence and card games, this study introduces a two-step reinforcement learning (RL) strategy tailored for "The Lord of the Rings: The Card Game (LOTRCG)," a complex multistage strategy card game.

Card Games Decision Making +2

Optimisation of MCTS Player for The Lord of the Rings: The Card Game

no code implementations24 Sep 2021 Konrad Godlewski, Bartosz Sawicki

The article presents research on the use of Monte-Carlo Tree Search (MCTS) methods to create an artificial player for the popular card game "The Lord of the Rings".

MCTS Based Agents for Multistage Single-Player Card Game

no code implementations24 Sep 2021 Konrad Godlewski, Bartosz Sawicki

The research covered an agent based on expert rules, using flat Monte-Carlo search, as well as complete MCTS-UCB.

Decision Making

Monte Carlo Tree Search: A Review of Recent Modifications and Applications

no code implementations8 Mar 2021 Maciej Świechowski, Konrad Godlewski, Bartosz Sawicki, Jacek Mańdziuk

Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-playing bots or solving sequential decision problems.

Scheduling

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