1 code implementation • 4 Mar 2021 • Baojin Huang, Zhongyuan Wang, Guangcheng Wang, Kui Jiang, Kangli Zeng, Zhen Han, Xin Tian, Yuhong Yang
In particular, we first collect a variety of glasses and masks as occlusion, and randomly combine the occlusion attributes (occlusion objects, textures, and colors) to achieve a large number of more realistic occlusion types.