Search Results for author: Jannis Blüml

Found 5 papers, 3 papers with code

Amplifying Exploration in Monte-Carlo Tree Search by Focusing on the Unknown

no code implementations13 Feb 2024 Cedric Derstroff, Jannis Brugger, Jannis Blüml, Mira Mezini, Stefan Kramer, Kristian Kersting

It strategically allocates computational resources to focus on promising segments of the search tree, making it a very attractive search algorithm in large search spaces.

Checkmating One, by Using Many: Combining Mixture of Experts with MCTS to Improve in Chess

1 code implementation30 Jan 2024 Felix Helfenstein, Jannis Blüml, Johannes Czech, Kristian Kersting

This paper presents a new approach that integrates deep learning with computational chess, using both the Mixture of Experts (MoE) method and Monte-Carlo Tree Search (MCTS).

From Images to Connections: Can DQN with GNNs learn the Strategic Game of Hex?

1 code implementation22 Nov 2023 Yannik Keller, Jannis Blüml, Gopika Sudhakaran, Kristian Kersting

The gameplay of strategic board games such as chess, Go and Hex is often characterized by combinatorial, relational structures -- capturing distinct interactions and non-local patterns -- and not just images.

Board Games Inductive Bias +2

OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments

1 code implementation14 Jun 2023 Quentin Delfosse, Jannis Blüml, Bjarne Gregori, Sebastian Sztwiertnia, Kristian Kersting

In our work, we extend the Atari Learning Environments, the most-used evaluation framework for deep RL approaches, by introducing OCAtari, that performs resource-efficient extractions of the object-centric states for these games.

Atari Games Object +3

Representation Matters: The Game of Chess Poses a Challenge to Vision Transformers

no code implementations28 Apr 2023 Johannes Czech, Jannis Blüml, Kristian Kersting

While transformers have gained the reputation as the "Swiss army knife of AI", no one has challenged them to master the game of chess, one of the classical AI benchmarks.

Game of Chess

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