Search Results for author: Hung Guei

Found 4 papers, 4 papers with code

Game Solving with Online Fine-Tuning

1 code implementation NeurIPS 2023 Ti-Rong Wu, Hung Guei, Ting Han Wei, Chung-Chin Shih, Jui-Te Chin, I-Chen Wu

Solving a game typically means to find the game-theoretic value (outcome given optimal play), and optionally a full strategy to follow in order to achieve that outcome.

Board Games

MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games

1 code implementation17 Oct 2023 Ti-Rong Wu, Hung Guei, Pei-Chiun Peng, Po-Wei Huang, Ting Han Wei, Chung-Chin Shih, Yun-Jui Tsai

This paper presents MiniZero, a zero-knowledge learning framework that supports four state-of-the-art algorithms, including AlphaZero, MuZero, Gumbel AlphaZero, and Gumbel MuZero.

Atari Games Board Games

On Reinforcement Learning for the Game of 2048

1 code implementation21 Dec 2022 Hung Guei

Furthermore, based on this approach, a state-of-the-art program for 2048 is developed, which achieves the highest performance among all learning-based programs, namely an average score of 625377 points and a rate of 72% for reaching 32768-tiles.

Ensemble Learning Playing the Game of 2048 +2

Optimistic Temporal Difference Learning for 2048

1 code implementation22 Nov 2021 Hung Guei, Lung-Pin Chen, I-Chen Wu

Our experiments show that both TD and TC learning with OI significantly improve the performance.

Playing the Game of 2048

Cannot find the paper you are looking for? You can Submit a new open access paper.