Search Results for author: Chung-Chin Shih

Found 5 papers, 3 papers with code

Game Solving with Online Fine-Tuning

1 code implementation NeurIPS 2023 Ti-Rong Wu, Hung Guei, Ting Han Wei, Chung-Chin Shih, Jui-Te Chin, I-Chen Wu

Solving a game typically means to find the game-theoretic value (outcome given optimal play), and optionally a full strategy to follow in order to achieve that outcome.

Board Games

MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games

1 code implementation17 Oct 2023 Ti-Rong Wu, Hung Guei, Pei-Chiun Peng, Po-Wei Huang, Ting Han Wei, Chung-Chin Shih, Yun-Jui Tsai

This paper presents MiniZero, a zero-knowledge learning framework that supports four state-of-the-art algorithms, including AlphaZero, MuZero, Gumbel AlphaZero, and Gumbel MuZero.

Atari Games Board Games

A Local-Pattern Related Look-Up Table

no code implementations22 Dec 2022 Chung-Chin Shih, Ting Han Wei, Ti-Rong Wu, I-Chen Wu

Experiments also show that the use of an RZT instead of a traditional transposition table significantly reduces the number of searched nodes on two data sets of 7x7 and 19x19 L&D Go problems.

A Novel Approach to Solving Goal-Achieving Problems for Board Games

no code implementations5 Dec 2021 Chung-Chin Shih, Ti-Rong Wu, Ting Han Wei, I-Chen Wu

This paper first proposes a novel RZ-based approach, called the RZ-Based Search (RZS), to solving L&D problems for Go.

Board Games

AlphaZero-based Proof Cost Network to Aid Game Solving

1 code implementation ICLR 2022 Ti-Rong Wu, Chung-Chin Shih, Ting Han Wei, Meng-Yu Tsai, Wei-Yuan Hsu, I-Chen Wu

We train a Proof Cost Network (PCN), where proof cost is a heuristic that estimates the amount of work required to solve problems.

Board Games

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