1 code implementation • 19 Mar 2024 • Sebastian Bischoff, Alana Darcher, Michael Deistler, Richard Gao, Franziska Gerken, Manuel Gloeckler, Lisa Haxel, Jaivardhan Kapoor, Janne K Lappalainen, Jakob H Macke, Guy Moss, Matthijs Pals, Felix Pei, Rachel Rapp, A Erdem Sağtekin, Cornelius Schröder, Auguste Schulz, Zinovia Stefanidi, Shoji Toyota, Linda Ulmer, Julius Vetter
To demonstrate how these distances are used in practice, we evaluate generative models from different scientific domains, namely a model of decision making and a model generating medical images.
1 code implementation • 12 Feb 2024 • Julius Vetter, Guy Moss, Cornelius Schröder, Richard Gao, Jakob H. Macke
Scientific modeling applications often require estimating a distribution of parameters consistent with a dataset of observations - an inference task also known as source distribution estimation.
no code implementations • 9 Jan 2024 • Pierluigi Vito Amadori, Timothy Bradley, Ryan Spick, Guy Moss
Game development is a long process that involves many stages before a product is ready for the market.
no code implementations • 8 Jan 2024 • Ryan Spick, Timothy Bradley, Ayush Raina, Pierluigi Vito Amadori, Guy Moss
This paper describes methods for training autonomous agents to play the game "Doom 2" through Imitation Learning (IL) using only pixel data as input.
2 code implementations • 3 Dec 2023 • Guy Moss, Vjeran Višnjević, Olaf Eisen, Falk M. Oraschewski, Cornelius Schröder, Jakob H. Macke, Reinhard Drews
The geometry of ice shelves, and hence their buttressing strength, is determined by ice flow as well as by the local surface accumulation and basal melt rates, governed by atmospheric and oceanic conditions.