no code implementations • 18 Jun 2022 • Luca Carminati, Federico Cacciamani, Marco Ciccone, Nicola Gatti
This work shows that we can recover from this weakness by bridging the gap between sequential adversarial team games and 2-player games.
no code implementations • 25 Jan 2022 • Luca Carminati, Federico Cacciamani, Marco Ciccone, Nicola Gatti
Interestingly, we show that our game is more expressive than the original extensive-form game as any state/action abstraction of the extensive-form game can be captured by our representation, while the reverse does not hold.
no code implementations • NeurIPS 2021 • Martino Bernasconi-de-Luca, Federico Cacciamani, Simone Fioravanti, Nicola Gatti, Alberto Marchesi, Francesco Trovò
Recently, game-playing agents based on AI techniques have demonstrated super-human performance in several sequential games, such as chess, Go, and poker.
no code implementations • 9 Feb 2021 • Federico Cacciamani, Andrea Celli, Marco Ciccone, Nicola Gatti
Team members can coordinate their strategies before the beginning of the game, but are unable to communicate during the playing phase of the game.