Search Results for author: Brendan Lucier

Found 18 papers, 3 papers with code

Maximal Procurement under a Budget

no code implementations23 Apr 2024 Nicole Immorlica, Nicholas Wu, Brendan Lucier

We study the problem of a principal who wants to influence an agent's observable action, subject to an ex-post budget.

Online Algorithms with Limited Data Retention

no code implementations17 Apr 2024 Nicole Immorlica, Brendan Lucier, Markus Mobius, James Siderius

We also show a nearly matching lower bound on the retention required to guarantee error $\epsilon$.

Impact of Decentralized Learning on Player Utilities in Stackelberg Games

no code implementations29 Feb 2024 Kate Donahue, Nicole Immorlica, Meena Jagadeesan, Brendan Lucier, Aleksandrs Slivkins

To better understand such cases, we examine the learning dynamics of the two-agent system and the implications for each agent's objective.

Chatbot Recommendation Systems

Clickbait vs. Quality: How Engagement-Based Optimization Shapes the Content Landscape in Online Platforms

no code implementations18 Jan 2024 Nicole Immorlica, Meena Jagadeesan, Brendan Lucier

To understand the total impact on the content landscape, we study a game between content creators competing on the basis of engagement metrics and analyze the equilibrium decisions about investment in quality and gaming.

Algorithmic Persuasion Through Simulation

no code implementations29 Nov 2023 Keegan Harris, Nicole Immorlica, Brendan Lucier, Aleksandrs Slivkins

After a fixed number of queries, the sender commits to a messaging policy and the receiver takes the action that maximizes her expected utility given the message she receives.

Content Filtering with Inattentive Information Consumers

no code implementations27 May 2022 Ian Ball, James Bono, Justin Grana, Nicole Immorlica, Brendan Lucier, Aleksandrs Slivkins

We develop a model of content filtering as a game between the filter and the content consumer, where the latter incurs information costs for examining the content.

Misinformation Recommendation Systems

Communicating with Anecdotes

no code implementations26 May 2022 Nika Haghtalab, Nicole Immorlica, Brendan Lucier, Markus Mobius, Divyarthi Mohan

We study a communication game between a sender and receiver where the sender has access to a set of informative signals about a state of the world.

Making Auctions Robust to Aftermarkets

no code implementations13 Jul 2021 Moshe Babaioff, Nicole Immorlica, Yingkai Li, Brendan Lucier

We show that when using balanced prices, both these approaches ensure high equilibrium welfare in the combined market.

Fairness

Dynamic Weighted Matching with Heterogeneous Arrival and Departure Rates

no code implementations1 Dec 2020 Natalie Collina, Nicole Immorlica, Kevin Leyton-Brown, Brendan Lucier, Neil Newman

The value of a match is determined by the types of the matched agents.

Computer Science and Game Theory Data Structures and Algorithms

Maximizing Welfare with Incentive-Aware Evaluation Mechanisms

no code implementations3 Nov 2020 Nika Haghtalab, Nicole Immorlica, Brendan Lucier, Jack Z. Wang

The goal is to design an evaluation mechanism that maximizes the overall quality score, i. e., welfare, in the population, taking any strategic updating into account.

Black-box Methods for Restoring Monotonicity

no code implementations ICML 2020 Evangelia Gergatsouli, Brendan Lucier, Christos Tzamos

In this work we develop algorithms that are able to restore monotonicity in the parameters of interest.

Procrastinating with Confidence: Near-Optimal, Anytime, Adaptive Algorithm Configuration

1 code implementation NeurIPS 2019 Robert Kleinberg, Kevin Leyton-Brown, Brendan Lucier, Devon Graham

Unfortunately, Structured Procrastination is not $\textit{adaptive}$ to characteristics of the parameterized algorithm: it treats every input like the worst case.

Robust Optimization for Non-Convex Objectives

no code implementations NeurIPS 2017 Robert Chen, Brendan Lucier, Yaron Singer, Vasilis Syrgkanis

We consider robust optimization problems, where the goal is to optimize in the worst case over a class of objective functions.

Bayesian Optimization General Classification

Bertrand Networks

1 code implementation25 Apr 2013 Moshe Babaioff, Brendan Lucier, Noam Nisan

We study scenarios where multiple sellers of a homogeneous good compete on prices, where each seller can only sell to some subset of the buyers.

Computer Science and Game Theory J.4; F.2.2

Maximizing Social Influence in Nearly Optimal Time

1 code implementation4 Dec 2012 Christian Borgs, Michael Brautbar, Jennifer Chayes, Brendan Lucier

Finally, we show that this runtime is optimal (up to logarithmic factors) for any beta and fixed seed size k.

Data Structures and Algorithms Social and Information Networks Physics and Society F.2.2; J.4

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