Search Results for author: Botian Xu

Found 6 papers, 2 papers with code

Improving Detection in Aerial Images by Capturing Inter-Object Relationships

no code implementations5 Apr 2024 Botao Ren, Botian Xu, Yifan Pu, Jingyi Wang, Zhidong Deng

In many image domains, the spatial distribution of objects in a scene exhibits meaningful patterns governed by their semantic relationships.

A Dual Curriculum Learning Framework for Multi-UAV Pursuit-Evasion in Diverse Environments

no code implementations19 Dec 2023 Jiayu Chen, Guosheng Li, Chao Yu, Xinyi Yang, Botian Xu, Huazhong Yang, Yu Wang

In this work, we introduce a dual curriculum learning framework, named DualCL, which addresses multi-UAV pursuit-evasion in diverse environments and demonstrates zero-shot transfer ability to unseen scenarios.

Reinforcement Learning (RL)

Feedback RoI Features Improve Aerial Object Detection

no code implementations28 Nov 2023 Botao Ren, Botian Xu, Tengyu Liu, Jingyi Wang, Zhidong Deng

Neuroscience studies have shown that the human visual system utilizes high-level feedback information to guide lower-level perception, enabling adaptation to signals of different characteristics.

feature selection Object +2

OmniDrones: An Efficient and Flexible Platform for Reinforcement Learning in Drone Control

1 code implementation22 Sep 2023 Botian Xu, Feng Gao, Chao Yu, Ruize Zhang, Yi Wu, Yu Wang

In this work, we introduce OmniDrones, an efficient and flexible platform tailored for reinforcement learning in drone control, built on Nvidia's Omniverse Isaac Sim.

reinforcement-learning

Lamarckian Platform: Pushing the Boundaries of Evolutionary Reinforcement Learning towards Asynchronous Commercial Games

no code implementations21 Sep 2022 Hui Bai, Ruimin Shen, Yue Lin, Botian Xu, Ran Cheng

In comparison with the state-of-the-art RLlib, we empirically demonstrate the unique advantages of Lamarckian on benchmark tests with up to 6000 CPU cores: i) both the sampling efficiency and training speed are doubled when running PPO on Google football game; ii) the training speed is 13 times faster when running PBT+PPO on Pong game.

Distributed Computing reinforcement-learning +1

Cannot find the paper you are looking for? You can Submit a new open access paper.