Search Results for author: Antonio Manuel López

Found 4 papers, 2 papers with code

Generating Human Action Videos by Coupling 3D Game Engines and Probabilistic Graphical Models

no code implementations12 Oct 2019 César Roberto de Souza, Adrien Gaidon, Yohann Cabon, Naila Murray, Antonio Manuel López

With this model we generate a diverse, realistic, and physically plausible dataset of human action videos, called PHAV for "Procedural Human Action Videos".

Action Recognition Optical Flow Estimation +3

Embedded real-time stereo estimation via Semi-Global Matching on the GPU

1 code implementation13 Oct 2016 Daniel Hernandez-Juarez, Alejandro Chacón, Antonio Espinosa, David Vázquez, Juan Carlos Moure, Antonio Manuel López

Dense, robust and real-time computation of depth information from stereo-camera systems is a computationally demanding requirement for robotics, advanced driver assistance systems (ADAS) and autonomous vehicles.

Autonomous Vehicles Disparity Estimation

GPU-accelerated real-time stixel computation

1 code implementation13 Oct 2016 Daniel Hernandez-Juarez, Antonio Espinosa, David Vázquez, Antonio Manuel López, Juan Carlos Moure

The Stixel World is a medium-level, compact representation of road scenes that abstracts millions of disparity pixels into hundreds or thousands of stixels.

Sympathy for the Details: Dense Trajectories and Hybrid Classification Architectures for Action Recognition

no code implementations25 Aug 2016 César Roberto de Souza, Adrien Gaidon, Eleonora Vig, Antonio Manuel López

Action recognition in videos is a challenging task due to the complexity of the spatio-temporal patterns to model and the difficulty to acquire and learn on large quantities of video data.

Action Recognition In Videos General Classification +3

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