no code implementations • 21 Mar 2024 • Antoine Guédon, Vincent Lepetit
We propose Gaussian Frosting, a novel mesh-based representation for high-quality rendering and editing of complex 3D effects in real-time.
2 code implementations • 21 Nov 2023 • Antoine Guédon, Vincent Lepetit
It is however challenging to extract a mesh from the millions of tiny 3D gaussians as these gaussians tend to be unorganized after optimization and no method has been proposed so far.
no code implementations • CVPR 2023 • Antoine Guédon, Tom Monnier, Pascal Monasse, Vincent Lepetit
We introduce a method that simultaneously learns to explore new large environments and to reconstruct them in 3D from color images only.
1 code implementation • 22 Aug 2022 • Antoine Guédon, Pascal Monasse, Vincent Lepetit
Our method scales to large scenes and handles free camera motion: It takes as input an arbitrarily large point cloud gathered by a depth sensor as well as camera poses to predict NBV.