Starcraft

129 papers with code • 0 benchmarks • 6 datasets

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Libraries

Use these libraries to find Starcraft models and implementations
4 papers
14
3 papers
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35
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Most implemented papers

MSC: A Dataset for Macro-Management in StarCraft II

wuhuikai/MSC 9 Oct 2017

We also split MSC into training, validation and test set for the convenience of evaluation and comparison.

Explainable Reinforcement Learning Through a Causal Lens

prashanm/StarCraft-II-causal-explanations 27 May 2019

In this paper, we use causal models to derive causal explanations of behaviour of reinforcement learning agents.

Arena: a toolkit for Multi-Agent Reinforcement Learning

tencent-ailab/Arena 20 Jul 2019

We introduce Arena, a toolkit for multi-agent reinforcement learning (MARL) research.

Efficient Communication in Multi-Agent Reinforcement Learning via Variance Based Control

saizhang0218/VBC NeurIPS 2019

Multi-agent reinforcement learning (MARL) has recently received considerable attention due to its applicability to a wide range of real-world applications.

Deep Coordination Graphs

wendelinboehmer/dcg ICML 2020

This paper introduces the deep coordination graph (DCG) for collaborative multi-agent reinforcement learning.

Randomized Entity-wise Factorization for Multi-Agent Reinforcement Learning

shariqiqbal2810/REFIL 7 Jun 2020

Multi-agent settings in the real world often involve tasks with varying types and quantities of agents and non-agent entities; however, common patterns of behavior often emerge among these agents/entities.

Learning to Play No-Press Diplomacy with Best Response Policy Iteration

deepmind/diplomacy NeurIPS 2020

It also features a large combinatorial action space and simultaneous moves, which are challenging for RL algorithms.

RODE: Learning Roles to Decompose Multi-Agent Tasks

TonghanWang/RODE ICLR 2021

Learning a role selector based on action effects makes role discovery much easier because it forms a bi-level learning hierarchy -- the role selector searches in a smaller role space and at a lower temporal resolution, while role policies learn in significantly reduced primitive action-observation spaces.

Multi-Agent Collaboration via Reward Attribution Decomposition

facebookresearch/CollaQ 16 Oct 2020

In this work, we propose Collaborative Q-learning (CollaQ) that achieves state-of-the-art performance in the StarCraft multi-agent challenge and supports ad hoc team play.

Rethinking the Implementation Matters in Cooperative Multi-Agent Reinforcement Learning

hijkzzz/pymarl2 6 Feb 2021

Multi-Agent Reinforcement Learning (MARL) has seen revolutionary breakthroughs with its successful application to multi-agent cooperative tasks such as computer games and robot swarms.