Starcraft
129 papers with code • 0 benchmarks • 6 datasets
Starcraft I is a RTS game; the task is to train an agent to play the game.
( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )
Benchmarks
These leaderboards are used to track progress in Starcraft
Libraries
Use these libraries to find Starcraft models and implementationsMost implemented papers
MSC: A Dataset for Macro-Management in StarCraft II
We also split MSC into training, validation and test set for the convenience of evaluation and comparison.
Explainable Reinforcement Learning Through a Causal Lens
In this paper, we use causal models to derive causal explanations of behaviour of reinforcement learning agents.
Arena: a toolkit for Multi-Agent Reinforcement Learning
We introduce Arena, a toolkit for multi-agent reinforcement learning (MARL) research.
Efficient Communication in Multi-Agent Reinforcement Learning via Variance Based Control
Multi-agent reinforcement learning (MARL) has recently received considerable attention due to its applicability to a wide range of real-world applications.
Deep Coordination Graphs
This paper introduces the deep coordination graph (DCG) for collaborative multi-agent reinforcement learning.
Randomized Entity-wise Factorization for Multi-Agent Reinforcement Learning
Multi-agent settings in the real world often involve tasks with varying types and quantities of agents and non-agent entities; however, common patterns of behavior often emerge among these agents/entities.
Learning to Play No-Press Diplomacy with Best Response Policy Iteration
It also features a large combinatorial action space and simultaneous moves, which are challenging for RL algorithms.
RODE: Learning Roles to Decompose Multi-Agent Tasks
Learning a role selector based on action effects makes role discovery much easier because it forms a bi-level learning hierarchy -- the role selector searches in a smaller role space and at a lower temporal resolution, while role policies learn in significantly reduced primitive action-observation spaces.
Multi-Agent Collaboration via Reward Attribution Decomposition
In this work, we propose Collaborative Q-learning (CollaQ) that achieves state-of-the-art performance in the StarCraft multi-agent challenge and supports ad hoc team play.
Rethinking the Implementation Matters in Cooperative Multi-Agent Reinforcement Learning
Multi-Agent Reinforcement Learning (MARL) has seen revolutionary breakthroughs with its successful application to multi-agent cooperative tasks such as computer games and robot swarms.