Starcraft

129 papers with code • 0 benchmarks • 6 datasets

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Libraries

Use these libraries to find Starcraft models and implementations
4 papers
14
3 papers
1,724
3 papers
35
See all 10 libraries.

Offline Multi-Agent Reinforcement Learning with Implicit Global-to-Local Value Regularization

zhengyinan-air/omiga NeurIPS 2023

Offline reinforcement learning (RL) has received considerable attention in recent years due to its attractive capability of learning policies from offline datasets without environmental interactions.

23
21 Jul 2023

Maximum Entropy Heterogeneous-Agent Reinforcement Learning

pku-marl/harl 19 Jun 2023

We embed cooperative MARL problems into probabilistic graphical models, from which we derive the maximum entropy (MaxEnt) objective for MARL.

355
19 Jun 2023

Semantic HELM: A Human-Readable Memory for Reinforcement Learning

ml-jku/helm NeurIPS 2023

Then we feed these tokens to a pretrained language model that serves the agent as memory and provides it with a coherent and human-readable representation of the past.

48
15 Jun 2023

A Unified Framework for Factorizing Distributional Value Functions for Multi-Agent Reinforcement Learning

j3soon/dfac-extended 4 Jun 2023

In fully cooperative multi-agent reinforcement learning (MARL) settings, environments are highly stochastic due to the partial observability of each agent and the continuously changing policies of other agents.

1
04 Jun 2023

EXPODE: EXploiting POlicy Discrepancy for Efficient Exploration in Multi-agent Reinforcement Learning

ZYC9894/EXPODE-master International Conference on Autonomous Agents and Multiagent Systems 2023

Recently, Multi-Agent Reinforcement Learning (MARL) has been applied to a large number of scenarios and has shown promising performance.

3
30 May 2023

Is Centralized Training with Decentralized Execution Framework Centralized Enough for MARL?

zyh1999/cadp 27 May 2023

Despite the encouraging results achieved, CTDE makes an independence assumption on agent policies, which limits agents to adopt global cooperative information from each other during centralized training.

12
27 May 2023

SMAClite: A Lightweight Environment for Multi-Agent Reinforcement Learning

uoe-agents/smaclite 9 May 2023

The Starcraft Multi-Agent Challenge (SMAC) has been widely used in MARL research, but is built on top of a heavy, closed-source computer game, StarCraft II.

20
09 May 2023

Effective and Stable Role-Based Multi-Agent Collaboration by Structural Information Principles

ringbdstack/sr-marl 3 Apr 2023

Role-based learning is a promising approach to improving the performance of Multi-Agent Reinforcement Learning (MARL).

8
03 Apr 2023

MAC-PO: Multi-Agent Experience Replay via Collective Priority Optimization

ysmei97/mac-po 21 Feb 2023

To this end, we propose MAC-PO, which formulates optimal prioritized experience replay for multi-agent problems as a regret minimization over the sampling weights of transitions.

0
21 Feb 2023

Attacking Cooperative Multi-Agent Reinforcement Learning by Adversarial Minority Influence

dig-beihang/ami 7 Feb 2023

To achieve maximum deviation in victim policies under complex agent-wise interactions, our unilateral attack aims to characterize and maximize the impact of the adversary on the victims.

5
07 Feb 2023