Starcraft II

81 papers with code • 3 benchmarks • 4 datasets

Starcraft II is a RTS game; the task is to train an agent to play the game.

( Image credit: The StarCraft Multi-Agent Challenge )

Libraries

Use these libraries to find Starcraft II models and implementations
4 papers
16
2 papers
1,740
2 papers
757
2 papers
554
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Latest papers with no code

MIXRTs: Toward Interpretable Multi-Agent Reinforcement Learning via Mixing Recurrent Soft Decision Trees

no code yet • 15 Sep 2022

While achieving tremendous success in various fields, existing multi-agent reinforcement learning (MARL) with a black-box neural network architecture makes decisions in an opaque manner that hinders humans from understanding the learned knowledge and how input observations influence decisions.

Taming Multi-Agent Reinforcement Learning with Estimator Variance Reduction

no code yet • 2 Sep 2022

Centralised training with decentralised execution (CT-DE) serves as the foundation of many leading multi-agent reinforcement learning (MARL) algorithms.

Forecasting Evolution of Clusters in Game Agents with Hebbian Learning

no code yet • 19 Aug 2022

In this light, clustering the agents in the game has been used for various purposes such as the efficient control of the agents in multi-agent reinforcement learning and game analytic tools for the game users.

Unsupervised Hebbian Learning on Point Sets in StarCraft II

no code yet • 13 Jul 2022

Learning the evolution of real-time strategy (RTS) game is a challenging problem in artificial intelligent (AI) system.

Evolutionary Game-Theoretical Analysis for General Multiplayer Asymmetric Games

no code yet • 22 Jun 2022

First, there is inaccuracy when analysing the simplified payoff table.

S2RL: Do We Really Need to Perceive All States in Deep Multi-Agent Reinforcement Learning?

no code yet • 20 Jun 2022

To this end, we propose a sparse state based MARL (S2RL) framework, which utilizes a sparse attention mechanism to discard irrelevant information in local observations.

Beyond Rewards: a Hierarchical Perspective on Offline Multiagent Behavioral Analysis

no code yet • 17 Jun 2022

Each year, expert-level performance is attained in increasingly-complex multiagent domains, where notable examples include Go, Poker, and StarCraft II.

Off-Beat Multi-Agent Reinforcement Learning

no code yet • 27 May 2022

During execution durations, the environment changes are influenced by, but not synchronised with, action execution.

Learning to Guide Multiple Heterogeneous Actors from a Single Human Demonstration via Automatic Curriculum Learning in StarCraft II

no code yet • 11 May 2022

Traditionally, learning from human demonstrations via direct behavior cloning can lead to high-performance policies given that the algorithm has access to large amounts of high-quality data covering the most likely scenarios to be encountered when the agent is operating.

LDSA: Learning Dynamic Subtask Assignment in Cooperative Multi-Agent Reinforcement Learning

no code yet • 5 May 2022

In this way, agents dealing with the same subtask share their learning of specific abilities and different subtasks correspond to different specific abilities.