Starcraft II

81 papers with code • 3 benchmarks • 4 datasets

Starcraft II is a RTS game; the task is to train an agent to play the game.

( Image credit: The StarCraft Multi-Agent Challenge )

Libraries

Use these libraries to find Starcraft II models and implementations
4 papers
14
2 papers
1,723
2 papers
727
2 papers
555
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Latest papers with no code

Leveraging World Model Disentanglement in Value-Based Multi-Agent Reinforcement Learning

no code yet • 8 Sep 2023

In this paper, we propose a novel model-based multi-agent reinforcement learning approach named Value Decomposition Framework with Disentangled World Model to address the challenge of achieving a common goal of multiple agents interacting in the same environment with reduced sample complexity.

Never Explore Repeatedly in Multi-Agent Reinforcement Learning

no code yet • 19 Aug 2023

In the realm of multi-agent reinforcement learning, intrinsic motivations have emerged as a pivotal tool for exploration.

Offline Multi-Agent Reinforcement Learning with Coupled Value Factorization

no code yet • 15 Jun 2023

Offline reinforcement learning (RL) that learns policies from offline datasets without environment interaction has received considerable attention in recent years.

Boosting Value Decomposition via Unit-Wise Attentive State Representation for Cooperative Multi-Agent Reinforcement Learning

no code yet • 12 May 2023

In cooperative multi-agent reinforcement learning (MARL), the environmental stochasticity and uncertainties will increase exponentially when the number of agents increases, which puts hard pressure on how to come up with a compact latent representation from partial observation for boosting value decomposition.

SVDE: Scalable Value-Decomposition Exploration for Cooperative Multi-Agent Reinforcement Learning

no code yet • 16 Mar 2023

In this paper, we propose a scalable value-decomposition exploration (SVDE) method, which includes a scalable training mechanism, intrinsic reward design, and explorative experience replay.

AIIR-MIX: Multi-Agent Reinforcement Learning Meets Attention Individual Intrinsic Reward Mixing Network

no code yet • 19 Feb 2023

The results show that AIIR-MIX can dynamically assign each agent a real-time intrinsic reward in accordance with their actual contribution.

Curriculum Learning for Relative Overgeneralization

no code yet • 6 Dec 2022

In multi-agent reinforcement learning (MARL), many popular methods, such as VDN and QMIX, are susceptible to a critical multi-agent pathology known as relative overgeneralization (RO), which arises when the optimal joint action's utility falls below that of a sub-optimal joint action in cooperative tasks.

Learning from Good Trajectories in Offline Multi-Agent Reinforcement Learning

no code yet • 28 Nov 2022

e. g., an agent is a random policy while other agents are medium policies.

MIXRTs: Toward Interpretable Multi-Agent Reinforcement Learning via Mixing Recurrent Soft Decision Trees

no code yet • 15 Sep 2022

While achieving tremendous success in various fields, existing multi-agent reinforcement learning (MARL) with a black-box neural network architecture makes decisions in an opaque manner that hinders humans from understanding the learned knowledge and how input observations influence decisions.

Taming Multi-Agent Reinforcement Learning with Estimator Variance Reduction

no code yet • 2 Sep 2022

Centralised training with decentralised execution (CT-DE) serves as the foundation of many leading multi-agent reinforcement learning (MARL) algorithms.