General Reinforcement Learning

35 papers with code • 6 benchmarks • 7 datasets

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Use these libraries to find General Reinforcement Learning models and implementations

Dynamic Algorithm Configuration: Foundation of a New Meta-Algorithmic Framework

automl/DAC 1 Jun 2020

The performance of many algorithms in the fields of hard combinatorial problem solving, machine learning or AI in general depends on parameter tuning.

20
01 Jun 2020

Local and Global Explanations of Agent Behavior: Integrating Strategy Summaries with Saliency Maps

HuTobias/HIGHLIGHTS-LRP 18 May 2020

Specifically, we augment strategy summaries that extract important trajectories of states from simulations of the agent with saliency maps which show what information the agent attends to.

7
18 May 2020

Stabilizing Transformers for Reinforcement Learning

opendilab/DI-engine ICML 2020

Harnessing the transformer's ability to process long time horizons of information could provide a similar performance boost in partially observable reinforcement learning (RL) domains, but the large-scale transformers used in NLP have yet to be successfully applied to the RL setting.

2,582
13 Oct 2019

OpenSpiel: A Framework for Reinforcement Learning in Games

deepmind/open_spiel 26 Aug 2019

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.

4,009
26 Aug 2019

Is Deep Reinforcement Learning Really Superhuman on Atari? Leveling the playing field

valeoai/rainbow-iqn-apex 13 Aug 2019

In the Arcade Learning Environment (ALE), small changes in environment parameters such as stochasticity or the maximum allowed play time can lead to very different performance.

75
13 Aug 2019

Using a Logarithmic Mapping to Enable Lower Discount Factors in Reinforcement Learning

microsoft/logrl NeurIPS 2019

In an effort to better understand the different ways in which the discount factor affects the optimization process in reinforcement learning, we designed a set of experiments to study each effect in isolation.

26
03 Jun 2019

Learning Exploration Policies for Navigation

taochenshh/exp4nav ICLR 2019

Numerous past works have tackled the problem of task-driven navigation.

94
05 Mar 2019

Gibson Env: Real-World Perception for Embodied Agents

StanfordVL/GibsonEnv CVPR 2018

Developing visual perception models for active agents and sensorimotor control are cumbersome to be done in the physical world, as existing algorithms are too slow to efficiently learn in real-time and robots are fragile and costly.

825
31 Aug 2018

Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm

ray-project/ray 5 Dec 2017

The game of chess is the most widely-studied domain in the history of artificial intelligence.

31,202
05 Dec 2017

Time Limits in Reinforcement Learning

fabiopardo/tonic ICML 2018

In case (ii), the time limits are not part of the environment and are only used to facilitate learning.

392
01 Dec 2017