General Reinforcement Learning
35 papers with code • 6 benchmarks • 7 datasets
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Dynamic Algorithm Configuration: Foundation of a New Meta-Algorithmic Framework
The performance of many algorithms in the fields of hard combinatorial problem solving, machine learning or AI in general depends on parameter tuning.
Local and Global Explanations of Agent Behavior: Integrating Strategy Summaries with Saliency Maps
Specifically, we augment strategy summaries that extract important trajectories of states from simulations of the agent with saliency maps which show what information the agent attends to.
Stabilizing Transformers for Reinforcement Learning
Harnessing the transformer's ability to process long time horizons of information could provide a similar performance boost in partially observable reinforcement learning (RL) domains, but the large-scale transformers used in NLP have yet to be successfully applied to the RL setting.
OpenSpiel: A Framework for Reinforcement Learning in Games
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.
Is Deep Reinforcement Learning Really Superhuman on Atari? Leveling the playing field
In the Arcade Learning Environment (ALE), small changes in environment parameters such as stochasticity or the maximum allowed play time can lead to very different performance.
Using a Logarithmic Mapping to Enable Lower Discount Factors in Reinforcement Learning
In an effort to better understand the different ways in which the discount factor affects the optimization process in reinforcement learning, we designed a set of experiments to study each effect in isolation.
Learning Exploration Policies for Navigation
Numerous past works have tackled the problem of task-driven navigation.
Gibson Env: Real-World Perception for Embodied Agents
Developing visual perception models for active agents and sensorimotor control are cumbersome to be done in the physical world, as existing algorithms are too slow to efficiently learn in real-time and robots are fragile and costly.
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
The game of chess is the most widely-studied domain in the history of artificial intelligence.
Time Limits in Reinforcement Learning
In case (ii), the time limits are not part of the environment and are only used to facilitate learning.