Search Results for author: Yu-Jie Yuan

Found 8 papers, 1 papers with code

StylizedGS: Controllable Stylization for 3D Gaussian Splatting

no code implementations8 Apr 2024 Dingxi Zhang, Zhuoxun Chen, Yu-Jie Yuan, Fang-Lue Zhang, Zhenliang He, Shiguang Shan, Lin Gao

With the rapid development of XR, 3D generation and editing are becoming more and more important, among which, stylization is an important tool of 3D appearance editing.

3D Generation Style Transfer

Recent Advances in 3D Gaussian Splatting

no code implementations17 Mar 2024 Tong Wu, Yu-Jie Yuan, Ling-Xiao Zhang, Jie Yang, Yan-Pei Cao, Ling-Qi Yan, Lin Gao

The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis.

3D Reconstruction Dynamic Reconstruction +1

Mesh-based Gaussian Splatting for Real-time Large-scale Deformation

no code implementations7 Feb 2024 Lin Gao, Jie Yang, Bo-Tao Zhang, Jia-Mu Sun, Yu-Jie Yuan, Hongbo Fu, Yu-Kun Lai

Based on this representation, we further introduce a large-scale Gaussian deformation technique to enable deformable GS, which alters the parameters of 3D Gaussians according to the manipulation of the associated mesh.

StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning

no code implementations CVPR 2022 Yi-Hua Huang, Yue He, Yu-Jie Yuan, Yu-Kun Lai, Lin Gao

We first pre-train a standard NeRF of the 3D scene to be stylized and replace its color prediction module with a style network to obtain a stylized NeRF.

Image Stylization

NeRF-Editing: Geometry Editing of Neural Radiance Fields

no code implementations CVPR 2022 Yu-Jie Yuan, Yang-tian Sun, Yu-Kun Lai, Yuewen Ma, Rongfei Jia, Lin Gao

In this paper, we propose a method that allows users to perform controllable shape deformation on the implicit representation of the scene, and synthesizes the novel view images of the edited scene without re-training the network.

Neural Rendering Novel View Synthesis

TM-NET: Deep Generative Networks for Textured Meshes

no code implementations13 Oct 2020 Lin Gao, Tong Wu, Yu-Jie Yuan, Ming-Xian Lin, Yu-Kun Lai, Hao Zhang

We introduce a conditional autoregressive model for texture generation, which can be conditioned on both part geometry and textures already generated for other parts to achieve texture compatibility.

Graphics

SDM-NET: Deep Generative Network for Structured Deformable Mesh

no code implementations13 Aug 2019 Lin Gao, Jie Yang, Tong Wu, Yu-Jie Yuan, Hongbo Fu, Yu-Kun Lai, Hao Zhang

At the structural level, we train a Structured Parts VAE (SP-VAE), which jointly learns the part structure of a shape collection and the part geometries, ensuring a coherence between global shape structure and surface details.

Mesh Variational Autoencoders with Edge Contraction Pooling

1 code implementation7 Aug 2019 Yu-Jie Yuan, Yu-Kun Lai, Jie Yang, Hongbo Fu, Lin Gao

3D shape analysis is an important research topic in computer vision and graphics.

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