no code implementations • 6 Mar 2024 • Peng Dai, Yang Zhang, Tao Liu, Zhen Fan, Tianyuan Du, Zhuo Su, Xiaozheng Zheng, Zeming Li
It is especially challenging to achieve real-time human motion tracking on a standalone VR Head-Mounted Display (HMD) such as Meta Quest and PICO.
no code implementations • 29 Feb 2024 • Xiaozheng Zheng, Chao Wen, Zhuo Su, Zeran Xu, Zhaohu Li, Yang Zhao, Zhou Xue
In this paper, we delve into the creation of one-shot hand avatars, attaining high-fidelity and drivable hand representations swiftly from a single image.
1 code implementation • ICCV 2023 • Xiaozheng Zheng, Zhuo Su, Chao Wen, Zhou Xue, Xiaojie Jin
To bridge the physical and virtual worlds for rapidly developed VR/AR applications, the ability to realistically drive 3D full-body avatars is of great significance.
1 code implementation • ICCV 2023 • Pengfei Ren, Chao Wen, Xiaozheng Zheng, Zhou Xue, Haifeng Sun, Qi Qi, Jingyu Wang, Jianxin Liao
On the other hand, there are complex spatial relationship between interacting hands, which significantly increases the solution space of hand poses and increases the difficulty of network learning.
Ranked #3 on 3D Interacting Hand Pose Estimation on InterHand2.6M
1 code implementation • ICCV 2023 • Xiaozheng Zheng, Chao Wen, Zhou Xue, Pengfei Ren, Jingyu Wang
Recent advancements in 3D hand pose estimation have shown promising results, but its effectiveness has primarily relied on the availability of large-scale annotated datasets, the creation of which is a laborious and costly process.