no code implementations • 19 Apr 2024 • Wenkai Liu, Tao Guan, Bin Zhu, Lili Ju, Zikai Song, Dan Li, Yuesong Wang, Wei Yang
In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology.
no code implementations • ICCV 2023 • Luoyuan Xu, Tao Guan, Yuesong Wang, Wenkai Liu, Zhaojie Zeng, Junle Wang, Wei Yang
There is an emerging effort to combine the two popular 3D frameworks using Multi-View Stereo (MVS) and Neural Implicit Surfaces (NIS) with a specific focus on the few-shot / sparse view setting.
1 code implementation • CVPR 2023 • Yuesong Wang, Zhaojie Zeng, Tao Guan, Wei Yang, Zhuo Chen, Wenkai Liu, Luoyuan Xu, Yawei Luo
To detect more anchor pixels to ensure better adaptive patch deformation, we propose to evaluate the matching ambiguity of a certain pixel by checking the convergence of the estimated depth as optimization proceeds.
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