Search Results for author: Victor do Nascimento Silva

Found 5 papers, 0 papers with code

A Tutor Agent for MOBA Games

no code implementations9 Jun 2017 Victor do Nascimento Silva, Luiz Chaimowicz

Digital games have become a key player in the entertainment industry, attracting millions of new players each year.

Dynamic Difficulty Adjustment on MOBA Games

no code implementations8 Jun 2017 Mirna Paula Silva, Victor do Nascimento Silva, Luiz Chaimowicz

This paper addresses the dynamic difficulty adjustment on MOBA games as a way to improve the player's entertainment.

On the Development of Intelligent Agents for MOBA Games

no code implementations8 Jun 2017 Victor do Nascimento Silva, Luiz Chaimowicz

Multiplayer Online Battle Arena (MOBA) is one of the most played game genres nowadays.

Setting Players' Behaviors in World of Warcraft through Semi-Supervised Learning

no code implementations8 Jun 2017 Marcelo Souza Nery, Roque Anderson Teixeira, Victor do Nascimento Silva, Adriano Alonso Veloso

Digital games are one of the major and most important fields on the entertainment domain, which also involves cinema and music.

MOBA: a New Arena for Game AI

no code implementations30 May 2017 Victor do Nascimento Silva, Luiz Chaimowicz

Games have always been popular testbeds for Artificial Intelligence (AI).

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