no code implementations • CVPR 2022 • Sadegh Aliakbarian, Pashmina Cameron, Federica Bogo, Andrew Fitzgibbon, Thomas J. Cashman
To represent people in mixed reality applications for collaboration and communication, we need to generate realistic and faithful avatar poses.
1 code implementation • ICCV 2021 • Erroll Wood, Tadas Baltrušaitis, Charlie Hewitt, Sebastian Dziadzio, Matthew Johnson, Virginia Estellers, Thomas J. Cashman, Jamie Shotton
We demonstrate that it is possible to perform face-related computer vision in the wild using synthetic data alone.
Ranked #2 on Face Parsing on Helen (using extra training data)
no code implementations • ICCV 2021 • Andrea Dittadi, Sebastian Dziadzio, Darren Cosker, Ben Lundell, Thomas J. Cashman, Jamie Shotton
The increased availability and maturity of head-mounted and wearable devices opens up opportunities for remote communication and collaboration.
1 code implementation • 25 Aug 2020 • Dorin Ungureanu, Federica Bogo, Silvano Galliani, Pooja Sama, Xin Duan, Casey Meekhof, Jan Stühmer, Thomas J. Cashman, Bugra Tekin, Johannes L. Schönberger, Pawel Olszta, Marc Pollefeys
Mixed reality headsets, such as the Microsoft HoloLens 2, are powerful sensing devices with integrated compute capabilities, which makes it an ideal platform for computer vision research.
no code implementations • 16 Jul 2020 • Tadas Baltrusaitis, Erroll Wood, Virginia Estellers, Charlie Hewitt, Sebastian Dziadzio, Marek Kowalski, Matthew Johnson, Thomas J. Cashman, Jamie Shotton
Analysis of faces is one of the core applications of computer vision, with tasks ranging from landmark alignment, head pose estimation, expression recognition, and face recognition among others.
no code implementations • ECCV 2020 • Jingjing Shen, Thomas J. Cashman, Qi Ye, Tim Hutton, Toby Sharp, Federica Bogo, Andrew William Fitzgibbon, Jamie Shotton
Realtime perceptual and interaction capabilities in mixed reality require a range of 3D tracking problems to be solved at low latency on resource-constrained hardware such as head-mounted devices.
no code implementations • CVPR 2017 • Mariano Jaimez, Thomas J. Cashman, Andrew Fitzgibbon, Javier Gonzalez-Jimenez, Daniel Cremers
We present a novel strategy to shrink and constrain a 3D model, represented as a smooth spline-like surface, within the visual hull of an object observed from one or multiple views.