1 code implementation • 6 Mar 2020 • Alberto Alvarez, Steve Dahlskog, Jose Font, Julian Togelius
We propose the Interactive Constrained MAP-Elites, a quality-diversity solution for game content generation, implemented as a new feature of the Evolutionary Dungeon Designer: a mixed-initiative co-creativity tool for designing dungeons.
no code implementations • 12 Jun 2019 • Alberto Alvarez, Steve Dahlskog, Jose Font, Julian Togelius
We propose the use of quality-diversity algorithms for mixed-initiative game content generation.