no code implementations • DMR (COLING) 2020 • Claire Bonial, Stephanie M. Lukin, David Doughty, Steven Hill, Clare Voss
This paper examines how Abstract Meaning Representation (AMR) can be utilized for finding answers to research questions in medical scientific documents, in particular, to advance the study of UV (ultraviolet) inactivation of the novel coronavirus that causes the disease COVID-19.
no code implementations • LREC 2022 • Claire Bonial, Austin Blodgett, Taylor Hudson, Stephanie M. Lukin, Jeffrey Micher, Douglas Summers-Stay, Peter Sutor, Clare Voss
We evaluate an annotation schema for labeling logical fallacy types, originally developed for a crowd-sourcing annotation paradigm, now using an annotation paradigm of two trained linguist annotators.
no code implementations • 26 Oct 2023 • Stephanie M. Lukin, Kimberly A. Pollard, Claire Bonial, Taylor Hudson, Ron Arstein, Clare Voss, David Traum
Human-guided robotic exploration is a useful approach to gathering information at remote locations, especially those that might be too risky, inhospitable, or inaccessible for humans.
1 code implementation • 6 Oct 2023 • Brett A. Halperin, Stephanie M. Lukin
In this paper, we collect an anthology of 100 visual stories from authors who participated in our systematic creative process of improvised story-building based on image sequences.
no code implementations • LREC 2020 • Claire Bonial, Lucia Donatelli, Mitchell Abrams, Stephanie M. Lukin, Stephen Tratz, Matthew Marge, Ron artstein, David Traum, Clare Voss
This paper describes a schema that enriches Abstract Meaning Representation (AMR) in order to provide a semantic representation for facilitating Natural Language Understanding (NLU) in dialogue systems.
no code implementations • NAACL 2019 • Matthew Marge, Stephen Nogar, Cory J. Hayes, Stephanie M. Lukin, Jesse Bloecker, Eric Holder, Clare Voss
This paper presents a research platform that supports spoken dialogue interaction with multiple robots.
no code implementations • WS 2019 • Claire Bonial, Lucia Donatelli, Stephanie M. Lukin, Stephen Tratz, Ron artstein, David Traum, Clare Voss
We detail refinements made to Abstract Meaning Representation (AMR) that make the representation more suitable for supporting a situated dialogue system, where a human remotely controls a robot for purposes of search and rescue and reconnaissance.
no code implementations • 31 May 2019 • Stephanie M. Lukin, Claire Bonial, Clare R. Voss
We describe the task of Visual Understanding and Narration, in which a robot (or agent) generates text for the images that it collects when navigating its environment, by answering open-ended questions, such as 'what happens, or might have happened, here?'
no code implementations • WS 2018 • Stephanie M. Lukin, Kimberly A. Pollard, Claire Bonial, Matthew Marge, Cassidy Henry, Ron Arstein, David Traum, Clare R. Voss
This paper identifies stylistic differences in instruction-giving observed in a corpus of human-robot dialogue.
no code implementations • WS 2018 • Stephanie M. Lukin, Reginald Hobbs, Clare R. Voss
We have piloted this design for a sequence of images in an annotation task.
no code implementations • ACL 2018 • Stephanie M. Lukin, Felix Gervits, Cory J. Hayes, Anton Leuski, Pooja Moolchandani, John G. Rogers III, Carlos Sanchez Amaro, Matthew Marge, Clare R. Voss, David Traum
ScoutBot is a dialogue interface to physical and simulated robots that supports collaborative exploration of environments.
no code implementations • 17 Oct 2017 • Claire Bonial, Matthew Marge, Ron artstein, Ashley Foots, Felix Gervits, Cory J. Hayes, Cassidy Henry, Susan G. Hill, Anton Leuski, Stephanie M. Lukin, Pooja Moolchandani, Kimberly A. Pollard, David Traum, Clare R. Voss
We describe the adaptation and refinement of a graphical user interface designed to facilitate a Wizard-of-Oz (WoZ) approach to collecting human-robot dialogue data.
no code implementations • 30 Aug 2017 • Stephanie M. Lukin, James O. Ryan, Marilyn A. Walker
Dialogue authoring in large games requires not only content creation but the subtlety of its delivery, which can vary from character to character.
1 code implementation • LREC 2016 • Stephanie M. Lukin, Kevin Bowden, Casey Barackman, Marilyn A. Walker
We present a new corpus, PersonaBank, consisting of 108 personal stories from weblogs that have been annotated with their Story Intention Graphs, a deep representation of the fabula of a story.
no code implementations • EACL 2017 • Stephanie M. Lukin, Pranav Anand, Marilyn Walker, Steve Whittaker
Americans spend about a third of their time online, with many participating in online conversations on social and political issues.
no code implementations • 29 Aug 2017 • Stephanie M. Lukin, Lena I. Reed, Marilyn A. Walker
There has been a recent explosion in applications for dialogue interaction ranging from direction-giving and tourist information to interactive story systems.
no code implementations • 29 Aug 2017 • Stephanie M. Lukin, Luke Eisenberg, Thomas Corcoran, Marilyn A. Walker
More and more of the information on the web is dialogic, from Facebook newsfeeds, to forum conversations, to comment threads on news articles.
no code implementations • 29 Aug 2017 • Elena Rishes, Stephanie M. Lukin, David K. Elson, Marilyn A. Walker
In order to tell stories in different voices for different audiences, interactive story systems require: (1) a semantic representation of story structure, and (2) the ability to automatically generate story and dialogue from this semantic representation using some form of Natural Language Generation (NLG).
no code implementations • 29 Aug 2017 • Stephanie M. Lukin, Marilyn A. Walker
Research on storytelling over the last 100 years has distinguished at least two levels of narrative representation (1) story, or fabula; and (2) discourse, or sujhet.