no code implementations • 20 Jun 2023 • Stefan Zellmann, Serkan Demirci, Uğur Güdükbay
To visually compare ensembles of volumes, dynamic volume lines (DVLs) represent each ensemble member as a 1D polyline.
no code implementations • 22 Jun 2022 • Stefano Esposito, Daniele Baieri, Stefan Zellmann, André Hinkenjann, Emanuele Rodolà
NeRF-based techniques fit wide and deep multi-layer perceptrons (MLPs) to a continuous radiance field that can be rendered from any unseen viewpoint.
no code implementations • 19 Mar 2022 • Stefan Zellmann, Giovanni Aguirre, Jürgen P. Schulze
We present volkit, an open source library with high performance implementations of image manipulation and computer vision algorithms that focus on 3D volumetric representations.
1 code implementation • 7 Sep 2020 • Ingo Wald, Stefan Zellmann, Will Usher, Nate Morrical, Ulrich Lang, Valerio Pascucci
Structured Adaptive Mesh Refinement (Structured AMR) enables simulations to adapt the domain resolution to save computation and storage, and has become one of the dominant data representations used by scientific simulations; however, efficiently rendering such data remains a challenge.
Graphics Data Structures and Algorithms
2 code implementations • 25 Aug 2020 • Stefan Zellmann, Martin Weier, Ingo Wald
Graph drawing with spring embedders employs a V x V computation phase over the graph's vertex set to compute repulsive forces.
Data Structures and Algorithms Distributed, Parallel, and Cluster Computing
1 code implementation • 25 Jun 2020 • Stefan Zellmann
We propose an image warping-based remote rendering technique for volumes that decouples the rendering and display phases.
Graphics