no code implementations • 19 Dec 2018 • Haruki Imai, Samuel Matzek, Tung D. Le, Yasushi Negishi, Kiyokuni Kawachiya
A popular approach to tackling this problem is patch-based method, which divides a large image into small patches and trains the models with these small patches.
no code implementations • 29 Nov 2018 • Samuel Matzek, Max Grossman, Minsik Cho, Anar Yusifov, Bryant Nelson, Amit Juneja
GPUs have limited memory and it is difficult to train wide and/or deep models that cause the training process to go out of memory.