Search Results for author: S. Matthew Weinberg

Found 10 papers, 1 papers with code

Global Decision-Making via Local Economic Transactions

no code implementations ICML 2020 Michael Chang, Sid Kaushik, S. Matthew Weinberg, Sergey Levine, Thomas Griffiths

This paper seeks to establish a mechanism for directing a collection of simple, specialized, self-interested agents to solve what traditionally are posed as monolithic single-agent sequential decision problems with a central global objective.

Decision Making

Contracting with a Learning Agent

no code implementations29 Jan 2024 Guru Guruganesh, Yoav Kolumbus, Jon Schneider, Inbal Talgam-Cohen, Emmanouil-Vasileios Vlatakis-Gkaragkounis, Joshua R. Wang, S. Matthew Weinberg

We initiate the study of repeated contracts with a learning agent, focusing on agents who achieve no-regret outcomes.

Prior-free Dynamic Mechanism Design With Limited Liability

no code implementations2 Mar 2021 Mark Braverman, Jon Schneider, S. Matthew Weinberg

We show that under these constraints, the auctioneer can attain a constant fraction of the "sell the business" benchmark, but no more than $2/e$ of this benchmark.

Computer Science and Game Theory Theoretical Economics

Optimal Multi-Dimensional Mechanisms are not Locally-Implementable

no code implementations19 Nov 2020 S. Matthew Weinberg, Zixin Zhou

We show that this phenomenon already occurs with just two bidders, even when one bidder is single-dimensional, and when the other bidder is barely multi-dimensional.

Computer Science and Game Theory

Decentralized Reinforcement Learning: Global Decision-Making via Local Economic Transactions

no code implementations5 Jul 2020 Michael Chang, Sidhant Kaushik, S. Matthew Weinberg, Thomas L. Griffiths, Sergey Levine

This paper seeks to establish a framework for directing a society of simple, specialized, self-interested agents to solve what traditionally are posed as monolithic single-agent sequential decision problems.

Decision Making reinforcement-learning +2

Auction learning as a two-player game

no code implementations ICLR 2021 Jad Rahme, Samy Jelassi, S. Matthew Weinberg

This not only circumvents the need for an expensive hyper-parameter search (as in prior work), but also provides a principled metric to compare the performance of two auctions (absent from prior work).

Vocal Bursts Valence Prediction

A Permutation-Equivariant Neural Network Architecture For Auction Design

1 code implementation2 Mar 2020 Jad Rahme, Samy Jelassi, Joan Bruna, S. Matthew Weinberg

Designing an incentive compatible auction that maximizes expected revenue is a central problem in Auction Design.

The Sample Complexity of Up-to-$\varepsilon$ Multi-Dimensional Revenue Maximization

no code implementations7 Aug 2018 Yannai A. Gonczarowski, S. Matthew Weinberg

We consider the sample complexity of revenue maximization for multiple bidders in unrestricted multi-dimensional settings.

Computational Efficiency

Selling to a No-Regret Buyer

no code implementations25 Nov 2017 Mark Braverman, Jieming Mao, Jon Schneider, S. Matthew Weinberg

- There exists a learning algorithm $\mathcal{A}$ such that if the buyer bids according to $\mathcal{A}$ then the optimal strategy for the seller is simply to post the Myerson reserve for $D$ every round.

Multi-armed Bandit Problems with Strategic Arms

no code implementations27 Jun 2017 Mark Braverman, Jieming Mao, Jon Schneider, S. Matthew Weinberg

We study a strategic version of the multi-armed bandit problem, where each arm is an individual strategic agent and we, the principal, pull one arm each round.

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