Search Results for author: Ryan Po

Found 8 papers, 0 papers with code

Flying with Photons: Rendering Novel Views of Propagating Light

no code implementations9 Apr 2024 Anagh Malik, Noah Juravsky, Ryan Po, Gordon Wetzstein, Kiriakos N. Kutulakos, David B. Lindell

Combined with this dataset, we introduce an efficient neural volume rendering framework based on the transient field.

Neural Rendering

Orthogonal Adaptation for Modular Customization of Diffusion Models

no code implementations5 Dec 2023 Ryan Po, Guandao Yang, Kfir Aberman, Gordon Wetzstein

In this paper, we address a new problem called Modular Customization, with the goal of efficiently merging customized models that were fine-tuned independently for individual concepts.

Gaussian Shell Maps for Efficient 3D Human Generation

no code implementations29 Nov 2023 Rameen Abdal, Wang Yifan, Zifan Shi, Yinghao Xu, Ryan Po, Zhengfei Kuang, Qifeng Chen, Dit-yan Yeung, Gordon Wetzstein

Instead of rasterizing the shells directly, we sample 3D Gaussians on the shells whose attributes are encoded in the texture features.

State of the Art on Diffusion Models for Visual Computing

no code implementations11 Oct 2023 Ryan Po, Wang Yifan, Vladislav Golyanik, Kfir Aberman, Jonathan T. Barron, Amit H. Bermano, Eric Ryan Chan, Tali Dekel, Aleksander Holynski, Angjoo Kanazawa, C. Karen Liu, Lingjie Liu, Ben Mildenhall, Matthias Nießner, Björn Ommer, Christian Theobalt, Peter Wonka, Gordon Wetzstein

The field of visual computing is rapidly advancing due to the emergence of generative artificial intelligence (AI), which unlocks unprecedented capabilities for the generation, editing, and reconstruction of images, videos, and 3D scenes.

Instant Continual Learning of Neural Radiance Fields

no code implementations4 Sep 2023 Ryan Po, Zhengyang Dong, Alexander W. Bergman, Gordon Wetzstein

Neural radiance fields (NeRFs) have emerged as an effective method for novel-view synthesis and 3D scene reconstruction.

3D Scene Reconstruction Continual Learning +1

Compositional 3D Scene Generation using Locally Conditioned Diffusion

no code implementations21 Mar 2023 Ryan Po, Gordon Wetzstein

Designing complex 3D scenes has been a tedious, manual process requiring domain expertise.

Scene Generation Text to 3D

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